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Open Letter: COLLADA momentum

4

Blender Foundation chairman Ton Roosendaal voices some concerns about development of the COLLADA specification, and offers some suggestions for solutions.

Ton writes:

Open letter to everyone involved with managing/using COLLADA as proposed open 3d exchange format:

This is a follow-up on the discussion I had with Khronos at Siggraph, especially on getting COLLADA supported better. In some ways things – on Blender side – improve steadily. But I also get disappointed reactions of professional users expecting things to work much better than we can provide still.

From the Blender side I think we’re quite well equipped and supported now. There’s a small but active team of 4 people working on it.

In order to keep momentum I have two suggestions for Khronos or the Collada team[...]

Continue reading at code.blender.org: COLLADA momentum.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

4 Comments

  1. Heh. Opensource projects that boost each other by motivational letters?
    Sounds like a nice idea :)
    Let's hope, the OpenCollada project reacts to that letter soon.
    Chances are, it'll take ">6 months [time 'till response]"

  2. Collada is designed for archiving and interchanging realtime assets.
    Alembic is designed for assets in a movie production.
    Neither is really a replacement for the other at the moment.

  3. @ca2c5f3d9ee2f7f581276a5511cefb52:disqus
    Just to make it clear:
    Alembic is NOT a scene exchange format in the traditional sense. For example it heavily relies on baking mesh animation data etc.
    On a freeware / open source level a more compareable pipeline would be to animate a figure in daz,
    but only export to blender via  mdd + obj. Alembic makes sense if you do want to work in both programs at the same time.

    In general Ton is right, in analysis and proposed actions:
    :
    And to say it more drastically Collada slowly becomes the dxf of scene files, while fbx slowly becomes the obj.
    To push ONE export / import library to become some kind of standard and to keep an eye, that this standard is actually kept uphold, in most applications might be really the only way to prevent this fate.

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