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Blender 2.60 Released!


The Blender Foundation has just released Blender 2.60. Most notable in this release is 3D audio, UI translation, improved weight painting and a lot of animation system updates.

Ton Roosendaal says:

To the one and a half billion new Chinese users we say "Ni Hao" and welcome on board!


About the Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. I'm happy for this new release, but I don't see on timeline when BMesh will be merged.
    So I'm a bit scared thinking of, until that moment, Blender still won't have knife/bevel tools like in 2.49. :/

  2. Hooooooray!
    Nice splash screen.

    Thanks to all the developers for their incredible work.

    One and a half billion chinese users? I am not sure if EVERY SINGLE chinese uses Blender, but if that's the case: "Ni Hao" from me as well! ;)

  3. "No Cycles?"
    Cycles comes in 2.61
    That's december.

    "but I don't see on timeline when BMesh will be merged."
    It's hard to tell yet.
    The actual plan is to get it into Blender 2.62
    But no promises can be made.
    We might even get lucky to get it at 2.61 if a miracle happens.

  4. one and a half billion? I suppose, you're talking about potential users, right?
    Or are you actually having statistics of one and a half billion downloads from chinese servers or something?

    Yay, LOTS of amazing stuff going on here :D

  5. Yeah!
    Good job to all the developers! Nice splash too, simple but very well done and nice. When I saw that one appear on the Blenderartists thread I knew it would be chosen.

  6. Everybody talks about cycles but what about the tracker from tomato branch? Will it be also impemented in the near future?

  7. I'm SO EXCITED! Though to be honest, I think most of us are holding our breath until 2.61 (Cycles, tracking, compositer, what else do we need?).

  8. Lactose the Intolerant on

    What a disappointment. I still can't pan while using my Space Navigator 3D mouse unless I hold down the shift key on my keyboard which is extremely awkward. I was hoping they would implement this feature for the 3D mouse in Blender 2.60, but the only thing that they gave us is the ability to invert the axis which I never needed anyway.

  9. ENORMOUS thanks to all the Blender Developers!  You consistently supply the cg industry with one of the best fully-featured packages.  It's a tremendous honor to appear on the splash screen for 2.6!  thanks for all the kind remarks =)

  10. *to Bart: Hey, man, it would be nice to change this line

    'This entry was posted in Blender 2.5 by Bart. Bookmark the permalink.'


    'Blender 2.6'


    Oh, Blender, our dear Blender, you matured yet again. ;)

    To the Chinese community, Ni Hao!

    To the Blender devs and artists, congratulations! Weee!


  11. It sucks! i just messed with it for a few minutes and it already crashed on me nothing can compare itself to maya!
    all i can say is i hope the next releases are better

  12. Great!!!
    If development continue as planed, Cycles + motion tracking will be the best new year gift:)
    Thanks for all the effort!

  13. I'm sorry but I have to say that the Project Paint  in Texture Paint mode does not work, create the image but does not open 2D editing application, in my case photoshop, in previous releases there was no problem.any idea?

    • Your right, there was a bug in 2.60 therefore project paint didn't work even in 2.61 Blender doesn't seem to work with Photoshop as an external editor. You need to use gimp, i also heard windows paint works. If you enter Photoshop as your external editor and then later change it back to gimp you may get an error saying external editor not set. you need to delete the path to your external editor and leave it blank  then save blender preferences then quite blender then restart then set the path to a external editor.

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