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BGE-construction set


The Project Panthera crew has released a set of game building blocks under a Creative Commons license.

Dennis Haups writes:

Hey Blenderheads,

I just finished my first BGE-construction set that i will put up for free download. It contains 29 game engine ready models, that you can use to create environments. Its entitled 'Laboratory' because in our game its going to be used for that kind of environments, but its easy to use for a lot of other things. Its meant to create complex buildings in a very short time.

This is the first BGE-Construction Set out of a series i want to create.
Its licensed under "CC-by-nc-sa". When you use it, please credit "Traevaine Entertainment".

Sets that are planned for the future are:

  • Mine/Cave construction set
  • Metro construction set
  • City and streets construction set
  • Bunker construction set
  • and more.

Feel free to use this construction set also for your personal game projects, aslong as they are non-commercial. If you want to, you can also create buildings and contribute them to our gameproject.


About the Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Please drop the non-commercial clause. Not that I want to make money off of them, but it would be so nice for a pack like this to be free culture. Non-commercial just makes them difficult to work into a lot of cool projects that are clearly not for profit or at least not very much.

  2. Wow fantastic! I'm working with my son, teaching him about Blender - particularly the BGE. Learning as we go! This will be an excellent resource to help us progress! 


  3. If you want to use it commecially, i ask you too go and ask us personally. Just head over to our website and fill out the contact form, we will then get in contact with you, and judge if your project or idea is worth it. Don't get us wrong, we are not trying to make it hard for those who want to use it commercially, but we want to have the last word on that kind of requests.
    When we think that it deserves it, we give the same file under a CC-BY license.

  4. Personally I'm a fan of the non-commercial clause in this case. Kits like this are great for hobbyists and small projects but if you're going to the bother of making a commercial game make your own damn models. You can learn from these examples. The modulised building with intelligent objects (eg, the doors) and go on to create your own objects. No one wants a bunch of identikit games which is the danger which comes with kits like this.

  5. Thanks for the good work here!
    I'd like to suggest licensing this as cc-by-sa as well.  In 95% of cases, the sa clause will serve the same purpose in keeping anyone who doesn't want to share their work under a free culture license from taking advantage.  Nina Paley, Terry Hancock and others have all suggested that the nc clause doesn't add much.  However, the nc clause does keep projects away that want to be fully free culture, since commercial redistribution is allowed in such a case, but these share-alike free culture projects *do* forbid commercial use that doesn't provide the same freedoms right back.  So with a cc-by-sa licence I could make a game, make money off of it, but with the bargain that you can use anything I've built off of your work right back.  If your purpose for keeping a non-commercial license is to stop people from taking without giving back, then SA is really all you need.  If you really don't want *any* money made without explicit permission, then the NC clause is doing its job.  Personally I'm a fan of the CC-BY-SA license on its own, but feel free to google the writings of Nina and Terry if you want to know more.

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