Though Sin or Win is a 2D game, it's creator Jamie McCarter used the Unity 3D engine to make it, and used blender for some of the animations.
Jamie Writes:
My software budget was very limited, so it was wonderful to be able to use Blender to create the animations for the Grim Reapers. Without Blender I'm not sure how I would have animated them. Having only toyed with Blender previously, it took me just a day to learn enough of Blender to rig and animate the Grim Reapers! As Unity natively reads Blender files the pipeline between the two applications was very smooth. I'll definitely be learning more of Blender so I can use it more in my future productions.
10 Comments
haha, funny game, and looks unique
Funny looking game. The company I work for is getting into doing iPad apps and games. I'm kind of heading the charge and the first thing I did was install Blender and Unity3D on my work laptop and started workin on it.
My first attempts don't look anything as good as this though, hehe. Good work!
That. Soundtrack. Was Awesome. Kudos to Peter McCarter.
Looks awsum. Music is very cool and the graphics are just beautiful. Great work! If I had an iPad I would definitely check it out.
theological concerns aside ;-) that looks hilarious! Very original and plenty of spunk to boot. Now if only I had an iPad...
Got any links to their website? Or maybe a blog post with more details?
cool game...
and sir, since how long are you using/ Working on BLENDER..
you seem to be a Professional...
Very nice work! Blender for skeleton animations only?
By the by, cannot find in App section of iTunes, am I looking in the wrong place?
William -> possibly your first customer
Also Blender logo at the corner and something like "Made with Blender - get it Free" would be nice and informative too. Because 95 percent of people will not figure out that Free and OSS software was used here.
i love ipad
@Maneet: If you read the quotation: "Having only toyed with Blender previously, it took me just a day to learn enough of Blender to rig and animate the Grim Reapers!" Should answer your question.
@cgexnet: I do not see the point as to why anybody would care to know that ONE single asset was created in Blender, sorry, animated in Blender. I guarantee you that 95 percent of his consumers have never even toyed with a 3d application suite and don't even know what one is. It'd be nice to have a shoutout to Blender there, but he only made one asset with Blender and he's within his usage rights not to credit Blender, and it's no big deal.