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57 Blender Tips that I Should Have Learned a Long Time Ago

21

Have a light work only on a single object? Remove all keyframes on the current frame? Clear up the layout of a .blend that you downloaded? Kelvin has collected no less than 57 useful snippets of information for you.

K M writes:

While it doesn't even begin to scratch the surface, this guide if full of tips that newbies will find useful. Many people wish there was a feature or ability in Blender when in reality, it's already there, you just have to find it. This guide is a list of all the little functions and methods that were giving me a hard time when I started using blender.

Link

21 Comments

  1. the only ones I didn't know were 4, 12, 15, 21, 22, 56 and 57.

    for selecting loops you can just hold down alt and right-click on an edge or face loop.

    also ctrl + alt + 0 snaps the camera to the view.

  2. Ratio always 1:1 FALSE, only for videos to be played on Computer's Monitor since every pixel is a perfect square. For TVs pixels are rectangular with different Ratios.

    Set Origin to Geometry etc are also located in the Tool Box, Simple press T with your Object selected you will see many options to set Object's origin.

    Good List of Tips, there are many more though, like Baking Normals, Camera, tangent....Ctrl-0 to set Camera for Render while the viewport Render is locked otherwise it would just render locally....etc

    Thanks for sharing !

  3. Really good!
    A bit more text would be helpful. With some of these I don't know what problem is being solved. (I probably haven't bumped in to it jet, or maybe I haven't recognized it)
    I have been using Blender for quite a while, but quite infrequently.

    Thanks for sharing.

  4. Here's a tip for those working with facial expressions, or any kind of organic movement where the law of conservation of mass must apply. For this example, in a human mouth, I create a vertex group called 'lipRing', that is composed of all the faces needed for the lips. When the lips are compressed, go to Vertex View in Edit mode, select the vertex group, and use Alt S to grow/shrink along normals. It 'fattens up' organic shapes. Does anyone know if this feature is back in 2.5? I still have to use 2.49b for this one.

  5. Zinc Chameleon, I believe what you want is this: press "T" bring up the tool bar and click "Along Normal" under "Transform:".

  6. Good tips, but tip 4 doesn't seem to be correct. Instances saves memory but doesn't save computing time. (At least to my experience) During a project I noticed it can even increase the render time but memory usage is in fact lowered.

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