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WakYak - Architectural visualization

35

Erik Jansson writes:

I'm an architecture student as well as occasional freelancing visualizer. This is a side project made whilst living in Japan this past year. 3d assets migrated from a previous job done for Torbjörnsson Edgren here in Göteborg, Sweden.

Enjoy!

Modelling & animation done in Blender (blender.org)
Rendered in Octane (refractivesoftware.com)
Composited in Adobe After Effects
Music from Musopen (musopen.com)

Check out wakyak.com for (not much) more.

About the Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

35 Comments

  1. Very nice! The cubes interrupting the quietness made me laugh a bit. The camera shake made it look.... well so close to real I don't think anybody could tell it's fake (until the cubes). Once again I wish I could do ANYTHING so cool.

  2. At first I thought this was just another architectural visualisation, and it was amazing enough as it is... and when the boxes started pouring in, man, that just blew my mind! Amazing piece of work! I'm envious!

  3. Fantastic work!

    Amazing how absolutely stunning some of the moments were but sad when the noise artifacts from octane pulled me right out it. I did not know that octane used the same pattern from frame to frame, Octane needs to get that fixed, it was too weird seeing unchanging noise in an animated film.

  4. @David. I agree, there should be randomness introduced into the sampling. This probably wasn't noticed with single frame renders, but with more and more animation it is noticeable. I've see the same with Vray animations.
    Still awesome.

  5. awesome! :)
    in terms of octane: It would be so so great if it just wouldnt be for the fact that baking every single frame in blender would take so long that it renders octane's speed insignificant ...

  6. I really thought this was live camera work at first and was waiting for the Blender work .. NICE JOB!

    Also, I coudl almost picture some guy sitting there in the end eating a Snickers and a tag line "There is never a bad time to eat a Snicker" or something random like that ..

    Pure professional quality. Great work.

  7. Very nice, although I found that the camera movement shaking was a bit too much. Perhaps if you reduce the effect a bit, it might be better. All up, a surprising, but welcome, difference from the normal stuff. :)

  8. Hi !
    That is awesome. But on the 00:44 th second, your background is turning off... Don't know why. But that is very very good work too !

  9. Breathtaking! If you look closely it's relatively low-poly but it looks convincingly real. I first thought it used Cycles but later found out it used Octane renderer. Very impressive stuff!

  10. Congratulations! Great Archiviz! But I hate unbreakable glass in windows and monitor's screens. It breaks an illusion of masses (like tables are made of cardboard - too easy to move... or this glass is armored).

  11. Really wonderful! Really great visual style and brilliant use of the physics engine! I have to agree with Xtra about the music not fitting but I absolutely adore the visual style and overall video. Inspired me to do a little test and came up with this: http://goo.gl/BQJvC - it's real time consuming to get the engine to work accurately and doesn't make object flip and sort of explode away. Do you have a good tip on achieving these precise and stable results?

  12. Very nice. Pretty lighting.
    I just wonder, how did you do motion blur? I assume with After Effects cos Octane dont have full motion blur only for turntable animation, or does it?

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