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Seattle Blender User Group Meetup: August 13

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Seattle Blenderheads are meeting on Saturday August 13th.

Oscar Baechler writes:

Next Seabug: Saturday, August 13th, 12:00 to 6:00 PM. It's the SIGGRAPH after party! SIGGRAPHTER party, if you will.
A variety of blendernauts from throughout the Pacific Northwest will be attending SIGGRAPH, then heading to Seattle to share their tales of cutting edge CG wizardry. Not to mention the usual mix of beginner help, advanced tutorials and project demos.

Space is limited, so RSVP today! (But if Ton shows up we'll make room.)

2 Comments

  1. Blender is a free, open-source software that was created as an alternative to the expensive packages out there. It's been under development for many years and has now become an impressive product, providing much of the features of something like 3DS MAX including polygon, NURBS and spline modeling, bone rigging, animation, texturing, shading, and so on. They even have a real-time game engine.

    One of the negative is that Blender has always had a reputation of having a steep learning curve. The UI is unlike most other software out there. Recently they released version 2.5 which includes a modified interface and makes it a bit less painful to learn. The amount of industry support as far as extra plugins or renderers is more limited than professional software, because Blender is just not used by many studios, but it is a good choice for beginners who don't want to spend any money.

    I found this on http://tideart.com

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