I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
Yes, this is a fine script. It is still a little rough around the edges, but it performs a modeling function that has been unavailable within Blender. Good work!!
I have downloaded the script and copied it to the addons->scripts folder, but it does not show up in the user preferences -> add ons. I even tried opening the script in a text window and pressing alt-p, but still no luck. I am using one of the bulds from Graphicall.org
I've downloaded the last update and now I can find it as addon but after loaded it, I've tried to use but it doesn't work.
In the blender console I've this error when I run blender
found bundled python: F:\Blender Foundation\blender-2.58a-windows64\2.58\python
Traceback (most recent call last): File "F:\Blender Foundation\blender-2.58a-windows64\2.58\scripts\modules\addon
_utils.py", line 207, in enable mod = __import__(module_name)
File "F:\Blender Foundation\blender-2.58a-windows64\2.58\scripts\addons\edge_f
illet_17_addon.py", line 477, in class UIPanel(bpy.types.Panel):
File "F:\Blender Foundation\blender-2.58a-windows64\2.58\scripts\addons\edge_f
illet_17_addon.py", line 483, in UIPanel object = bpy.context.object
AttributeError: 'Context' object has no attribute 'object'
If you have followed the instruction in the readme, (try it on a simple plane) all i can suggest is to get a more recent version of blender (from graphicall.org or something). Without an error i can not debug.
26 Comments
Very cool; I could definitely see some uses for this!!
AWESOME!!! This will make mechanical modeling so much easier!
Looks awesome.
Any chance this can be adapted for a bevel script? One with rounded bevels.
if only blender had a bevel...
If only Blender would have a finished modeling kernel ;)
The script is pretty neat - this should be part of trunk.
Now give us a version for Curves and I'll be a happy camper, but it's definitely cool at this point.
Great stuff, Thank you!
Whoa that is so cool!!!
this is just what i've been waiting for. very good for design matters.
exactly what i've been waiting for. makes modelling mechanical objects a lot easier.
This tool will be much more useful once Bmesh is trunked.
Very useful. Very nice!
Woaaa! great script !!! needed !
Yes, this is a fine script. It is still a little rough around the edges, but it performs a modeling function that has been unavailable within Blender. Good work!!
I've tried to install it but I can't make it working.
Anyone tried it??
How can we install??
I have downloaded the script and copied it to the addons->scripts folder, but it does not show up in the user preferences -> add ons. I even tried opening the script in a text window and pressing alt-p, but still no luck. I am using one of the bulds from Graphicall.org
Can someone please help?
i have now uploaded an addon version of the script, at the same URL.
For those of you having a hard time getting the script to run, I am about to update the readme.
I've downloaded the last update and now I can find it as addon but after loaded it, I've tried to use but it doesn't work.
In the blender console I've this error when I run blender
found bundled python: F:\Blender Foundation\blender-2.58a-windows64\2.58\python
Traceback (most recent call last):
File "F:\Blender Foundation\blender-2.58a-windows64\2.58\scripts\modules\addon
_utils.py", line 207, in enable
mod = __import__(module_name)
File "F:\Blender Foundation\blender-2.58a-windows64\2.58\scripts\addons\edge_f
illet_17_addon.py", line 477, in
class UIPanel(bpy.types.Panel):
File "F:\Blender Foundation\blender-2.58a-windows64\2.58\scripts\addons\edge_f
illet_17_addon.py", line 483, in UIPanel
object = bpy.context.object
AttributeError: 'Context' object has no attribute 'object'
marcatore, you can uncomment line 483, so
object = bpy.context.object
becomes
# object = bpy.context.object
( but i do suggest you select an object before enabling the addon)
That's so crazy! w00t!
zeffii, I've tried as suggested and now I don't have the error on loading blender but I can't use your script.
I've tried also to disable the script and enabled after object selection but with no luck...
If you have followed the instruction in the readme, (try it on a simple plane) all i can suggest is to get a more recent version of blender (from graphicall.org or something). Without an error i can not debug.
Zeffi. looks decent!
Will you made possible to work with edges? So it will be propagating the same technique on all loops along the selected edge.
@moolah: have you tried the script? If yes how did you install it??
i wont be updating this script, but i might completely rewrite it to deal with edges, connected edge sequences.
In the meantime marcatore, perhaps try zmj100's fillet edge script, it comes also with a demo video.
http://blenderartists.org/forum/showthread.php?179375-Addon-Edge-fillet.&p=1916268&viewfull=1#post1916268