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Blender Developers Meeting Notes, July 31 2011

10

The weekly update on development progress. I think Blender is one of the few Open Source projects that give such detailed and readable insight into what it's developers are up to!


Ton Roosendaal writes:

1) current projects and 2.59 release

  • Brecht van Lommel worked on new keymap storage/definition design. Is close to ready, commit follows within 1-2 days from now. This is still main release target.
  • Splitting user preferences: was 2.5 target too, but still needs a good design plan and enough time for execution, now a post 2.59 target.
  • Proposal: next sunday meeting final 2.59 decision, release can follow a few days after. (Note: several developers will be at Siggraph then. Thomas Dinges offers to help coordinate release, Andrea Weikert can be backup for Windows build).
  • Make a test build! After Brecht's keymap work, this tuesday probably. Call follows.
  • FFmpeg update: we do 2.59 with FFmpeg 0.6.3 still.
  • Peter Schlaile: tests with FFmpeg 0.8 in proxy branch are going good, but audio seek needs work still. More info on his new sequencer branch is here.
  • OSX team: anyone available to join Jens/Damien as platform maintainers for build issues, library compiles, releases and especially Cocoa updating?

2) Other projects

  • Campbell Barton: http://clang.blenderheads.org/trunk/ Everyone's invited to check on warnings here, it has smart code analysis.
  • Thomas Dinges made release cycle proposal. He will update the doc based on reviews, with nice gfx!
  • Sergey Sharybin: FFmpeg 0.8 needs to be added in our svn lib directory for Windows/OSX. He can do for Windows, but needs OSX help. Jens Verwiebe available?
  • Howard Trickey will join the BMesh team (after successful having provided 6 patches already). BMesh project needs more organization efforts... providing overview, summarize work, assign todos to people. Campbell volunteers to coordinate this, with as target to get a merge in trunk.
  • Xaview Thomas started a project to get OpenColorIO in Blender. Give him feedback on the mail he sent today!
  • SpaceNavigator branch: the basics works fine and can go in 2.59, it wont break things. Nathan Letwory will discuss with Mike Erwin if that's possible within 1-2 days.
  • Further work would be to implement a "Dominant" and Non-dominant" event queue in Blender. Dominant handlers also define input context, non-dominant handlers only follow this. This is also related to work presented at Blender Conference last year for Multi Touch support.

Google summer of Code

  • Joerg Mueller made a video about his sound work progress. He'll continue on adding a Speaker Object type in Blender.
  • In about three weeks GSoC ends. Students should contact mentors to confirm whether they're on track, and reconfirm targets. Final requirements (what to submit to Google) will be confirmed on soc-dev list.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

10 Comments

  1. Cool, and awesome work guys. I don't know what half the stuff is you're talking about.
    Space navigator in 2.59 is cool.
    Also, I thought the 3D sound guy's name was Jorg Muller, not Joerg Mueller?

  2. Congratulations to all Blender developers and students!
    I love this program and it's community and hope it will expand even more!

  3. Chrome Monkey on

    A minor issue (but not a showstopper) that I found this weekend, which I hadn't seen any mention of when I searched the bugtracker. Is it common knowledge that there are some irregularities with the "separate by materials" function in 2.5 that weren't present in 2.49? It looks like an indexing bug of some sort. If nobody has noticed this one, I can present it in the technical forum on BlenderArtists for feedback.

  4. Thanks blender community, very great news, and thank you for this updates, they are most welcome. It is true very few other communities present their project progress this way. Very appreciated effort, tank you again

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