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Anisculpt in Blender 2.58

13

Daniel Martinez Lara gives a great demonstration of how to sculpt shape keys in:

Daniel writes:

In Blender 2.58 you don´t need the Anisculpt scripts anymore, just create a shape key and sculpt it :)

Sculpt,Sculpt,Sculpt, I love sculpt stuff, is one of the most direct way to create. You don´t need to know technical stuff, just a bunch of brushes and your own art. It would be nice that in near the future you can pose your bones of your rigged characters with this kind of tools.

Daniel

Link

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

13 Comments

  1. Daniel thanks for making this video, you introduced me to anisculpting and I started implementing it in my project about a month ago, it's always great to see examples it lets me see what the possibilities are. Great job!

  2. Dude, that`s awesome. I have been waiting so long for this and thought it wouldn`t come anymore. But finally it`s there. Thank you a lot.

  3. Just awesome! The only thing bothering me is playback performance once you have a lot of shape keys + bones + multiple characters. But well there's still playblasts

  4. Great tips, this tricks are too in the book "Blender 2.5 Character Animation Cookbook" in the page 27, from chapter one, the new features from blender 2.5x, make us the work more easily, every day ¡¡¡

  5. Wonderfully simple.

    I've been following this thread ( http://blenderartists.org/forum/showthread.php?180095-obj-sequence-mdd/page4 ) on creating/exporting/importing point cache. There were a couple great maya based short films that used Anisculpt for touch up work. I believe one good way to introduce users of other software packages to Blender would be with an easy connection back and forth with regards to animated meshes. I miss the Blender to Maya connection script that was in the 2.49 Anisculpt script. Is there anyone out there who has experience with a good script/workflow for transferring back and forth, specifically to Maya?

  6. Yes, please update your maya to blender to maya scripts!, i'd only use it one way probably, either maya to blender, or blender to maya, but it seems so great, we need that kind of integration to push blender easily into maya pipelines so people can see it's power without having to change their entire pipeline overnight.

    pretty please!

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