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Improved texture baker

9

A new post on code.blender.org describes a small but relevant improvement to the texture baker which removes seams.

Sergey writes:

Hi again and today I’m going to describe a changes in baker I’ve made today. This changes are related on margin filtering. Many of artists noticed that margins aren’t so good and they don’t make texture really seamless. For example if you’ll see at this images you’ll notice ugly seam going through the whole cube.

Link

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

9 Comments

  1. Why not directly take that Link under the text two lines above it and make it actually clickable? :)
    On the actual topic: That's a great improvement. It could nearly count as bugfix :)

  2. Big improvement! Thanks!

    Now we just need the margin to repeat the texture from the faces on the other side of the seam, instead of extending the pixels from the seam outward.

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