You may remember Bruno Postle's big Land Rover sculpture posted here at Blendernation three years ago that was largely designed in Blender. Well they kept Blender as part of their toolset and send us a note about the latest Blender sculpture project. This is quite fascinating approach, simply because of the physical size of this installation.
Dealing personally more with very small rapid prototyping objects I am always amazed about those house size objects.
Bruno Writes:
Here is another project that is currently on display the the Goodwood Festival of Speed in the UK, It's a 26m high statue of an e-type Jaguar (the e-type is fifty years old this year), made from 150 Tonnes of steel, modelled and fine-tuned using the Boolean tools in Blender. To actually cut the tubes we needed some very large paper templates that were developed from the Blender mesh using some custom perl tools. Hope you like it - Bruno Postle
5 Comments
Wow, nice job!
At first glance it looked like a giant cheese cutter/egg slicer (do a google image search for egg slicer if you don't know what I mean)
Also I wonder why Perl scripts were used, I am assuming that it was to do deformation free mesh unwrapping, couldn't that have been done with Python scripting much easier...
Although I can not imagine the cleaning/maintenance difficulties in the long term for such a piece. Either way, nice project.
May I ask why it's aimed at the ground?
Anyways, pretty fancy stuff.
Interesting: the use of Blender knows no boundaries!
As DeMoN said, it would be fantastic to have a more deep explanation about "using some custom perl tools".
Awesome.
Though I think it would've looked better with a different orientation (the one shown in the Blender viewport screenshot looks a lot better).
Looks very nice! Probably the biggest Blender model so far... :)