Book: Introduction to Character Development in Blender 2.5 – Now Shipping!

Jonathan writes:

My new book, Introduction to Character Development in Blender 2.5 has just started shipping! The book is meant to give a solid introduction to both Blender and the whole character modeling process. Some of the topics covered include: Blender basics, character modeling, sculpting, retopology, UV uwnrapping, normal map baking, and more.

The book is available directly from Blender Cookie or from Amazon.

Table of contents:

PART I: MAKING YOUR WAY AROUND BLENDER 2.5.

1. The Interface and Navigation.
2. Objects.
3. Customizing Blender.

PART II: GETTING COMFORTABLE WITH MESHES.

4. Mesh Objects.
5. Modifiers.
6. Sculpting.

PART III: MODELING THE CHARACTER.

7. Blocking Out the Form with Box Modeling.
8. Refining the Mesh with Poly-by-poly Modeling.

PART IV: UV MAPPING THE CHARACTER.

9. UV Maps.

PART V: ADDING COLOR WITH MATERIALS AND TEXTURES.

10. MATERIALS.
11. Textures. P

ART VI: LIGHTING AND RENDERING THE CHARACTER.

12. Lighting.
13. Rendering.

 

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