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Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation [Paperback]


There is a new Blender animation book out: 'Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation' by Roland Hess.

A CG Animator's Guide to Applying the Classical Principles of Animation.
From the hallowed halls of Disney came the 12 principles of animation that have shaped contemporary and traditional animation techniques and workflows. Tradigital Blender bridges the gap between the 12 principles of animation and your own digital work in Blender.
Roland Hess, a leading Blender artist and instructor, expertly navigates through Blender’s character animation systems and controls, with a focus on each of the classical principles of animation including timing, anticipation, appeal, staging, exaggeration, squash and stretch and much more. Unlike other software titles, the Tradigital series offers specific tool-set instruction blended with foundational principles that all great animators need to know.

Working with graphics and imaging software for over 20 years, Roland is one of the most respected voices in Blender education. As one of a handful of people involved with Blender who is both an active user of the software as well as one of the developers, he brings a unique perspective to Blender instruction that helps to bridge the difficult gap between technical knowledge and artistic endeavour. Hess wrote: Blender Foundations (2010) and Animating with Blender (2009) for Focal.

Product Details

Paperback: 312 pages
Publisher: Focal Press; 1 edition (June 29, 2011)
Language: English
ISBN-10: 0240817575
ISBN-13: 978-0240817576
Product Dimensions: 9.6 x 7.4 x 0.7 inches
Shipping Weight: 1.5 pounds (View shipping rates and policies)


  1. Nice to be informed,as I bought all of the published Blender books by him - BUT:

    The downloadable material for chapter 9 on the companion webside is entirely missing, instead the link leads (again) to chapter 7! Can you fix that ASAP, Roland ?


  2. 2.58 is up for almost half a day now. If you haven't seen it go to to get it!

    On topic: Book looks pretty interesting!

  3. The marketing copy. It's put together for a general audience and always manages to sound kind of icky in front of my Blender friends. Apologies.

    Cool point about this book is that it's part of a larger group -- there are similar titles from the publisher (i.e. "Tradigital") for Maya and 3DS MAX.

    Refining your character animation skills via book isn't going to be everyone's bag, but for those who like to have something solid on their desk while they learn...

  4. received it yesterday by UPS (Postal services are locked out right now)... Quick glance trough it and am very glad I got it.

  5. ron333 -- Looks like you're right. I'll send a note to my tech contact and have them fix it.

    In the meantime, if you just change the 7 to a 9 in the link itself (copy and paste), the chapter 9 content comes up.

  6. a sneak peek would be NICE!!! Might wanna buy it, if it's not just covering 12 principal animation (Hey, I ogot Illusion of Life and Animator Survival Kit )

  7. @Boyel - the page has a 'search inside this book' link under the cover image which gives a book preview.

    @Roland/harkyman - Nice! Haven't actually purchased a Blender book in a while now. None of the 2.5x stuff at least. Looks like a good excuse to treat myself a new one. :)

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