SynthEyes now supports Blender 2.58 with a new export script, and Mike Hornett shows how to use it in a videotutorial.
FloridaJo writes:
Good news for SynthEyes users. Andersson Technologies LLC (maker of SynthEyes) has released a beta version Blender 2.57 exporter (of course for customers). A tutorial by Mike Hornett on how to install, export, then import tracking and mesh data into Blender can be found here:
6 Comments
Actually the video is by me Joel Godin.
MikeHornett is my Blender channel name.
No biggy.
And a typo says 2.58 in one sentence, but it is 2.57.
Thanks for passing this on Bart.
Good to know. Syntheyes is a great software. It is always good to know software that we can use to expand blender's workflow.
Nice,
now it's left to get syntheyes :)
This is great news. Syntheyes is an absolutely amazing piece of software for the price. Russ is also a very helpful if in trouble. Downloaded already, I will see if it works now. One thing he mentions on his website which we could probably help with is this:
"if you can get blender texture-map transparency to work, or better-lit meshes, let us know. "
Still thanks for the heads up.
Great tutorial. SynthEyes is awesome and the exporter makes it even better. No more running the script in 2.49.
Lol regarding the "guru-ish" guy fishing. He is amazing - no disrespect, but I did lol.
This is great news. It's all about keeping the pipeline up-to-date, even if it means interfacing with closed-source programs.
My only gripe is the fact that it's SynthEyes, a pretty costly piece of software. Blender is completely free and it kinda defeats the purpose when you use Photoshop, AfterEffects, SynthEyes, etc..