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meshmixer05

28

Meshmixer, a free (but not open source) experimental 3D modeling program has just seen an interesting upgrade with some impressive features.

Ryan Schmidt writes:

 

Hi, I have just released meshmixer05.  New stuff includes:

  • Reduce and Refine brushes to manage polycount, and an AdaptiveReduce brush that reduces while preserving details
  • a ZipperEdge brush and a zipper-weld workflow to sew together arbitrary mesh boundaries
  • Extrusions of face areas, with hard edges
  • a Bridge/Tunnel tool for joining areas
  • a SmoothBoundary tool that creates clean edge loops for cutting, extruding, bridging, etc
  • A fast binary file format (.mix)
  • AutoSave
  • UI improvements (selection symmetry, free rotate, LMB-only camera controls, ...)
  • Tons of bugfixes and stability enhancements

meshmixer05 is a free for Windows and OSX at http://www.meshmixer.com

Follow future development on twitter @meshmixer

cheers,

-Ryan Schmidt

28 Comments

  1. Shame it's not opensource but these tools are highly desirable.

    If only this could automatically retopo the model into an optimal quad mesh... It would be like Christmas every day.

    That poor rabbit does suffer ;-)

  2. Every time I see this program, I am amazed. It's a beast! And I can see some great cartoon / mechanical / design / abstract models coming out of these new features.

  3. What is the relation again between this product and Blender? I'm pretty sure the free version is only free for the time being.

  4. I have once seen a good free but not open source program - Indigo Renderer.Everything was fine except the fact that when they were ready to sell they made all the users feel like they were free testers. Don't you aware that it might happen with this software too?

  5. Looks like he wants to follow the sculptris steps, selling his product for a big company. Not interesting for open source community, but still a nice tool here!

  6. This software is so easy to use and fun to play with. I've yet to figure out how it could work in a real project pipeline yet. Another gent is testing it for more destroyed building, etc. If I can get it to work in my pipeline and be a USEFUL presence it would be awesome.

    And who cares if it's not open source? It's free to use. Save the releases and if it ever ends up commercial you have the free one to fall back on.

  7. @Olaf
    BlenderNation not being Blender-centric is a good thing, sign of open-mindedness.

    @Olaf + @Nikolas
    Well if that happens you still have Blender.

  8. Those are some great advances in 3d mesh sculpting there. I'd say this would be hugely useful in cleaning up laser scans of models for film vfx. Especially the boundary smoothing and surface smoothing. I wonder if tools like this could be adapted to animated effects? It would be great if this were more cross platform or open source. Hopefully you'll announce what your plans are, at least.

  9. Very impressive. The progress between this version and the last I saw is amazing!
    Hope that such a sofware will stay free ;-)
    Anyway, keep it on!!

  10. BobsYourUncle on

    Those "increase/decrease density" tools look pretty awesome, as well as the zipper edge.

    I can see a tool like this being a great tool for creating "variations" of creatures, too. Like if you want to model a creature for a video game, and want different versions with different tails or horns or wings or something, it seems like you could quickly stitch together parts to make a library of different-looking versions of the creature. Or even for humans...you can create bodies and heads and stitch them together to create lots of variations.

    Also as someone mentioned, cleaning up 3d scans looks MUCH easier here.

  11. You deserve all the praise,
    If a big company by your software or if you get hired by a big compagny, you deserve it.
    Hope that your work will inspire some of the blender programmers.
    Best of luck.

    Now impress people even more by trying the suggestioon below and you will become a god!!!

    "If only this could automatically retopo the model into an optimal quad mesh… It would be like Christmas every day."

    Just like this : http://www.zbrushcentral.com/showthread.php?t=96408&page=1&pp=15

    Best of luck.

  12. You deserve all the praise,
    If a big company by your software or if you get hired by a big company, you deserve it.
    Hope that your work will inspire some of the blender programmers.

    Now impress people even more by trying the suggestion below and you will become a god!!!

    "If only this could automatically retopo the model into an optimal quad mesh… It would be like Christmas every day."

    Just like this :http://www.zbrushcentral.com/showthread.php?t=96408&page=1&pp=15

    Best of luck.

  13. Wow, this version even works on my poor old laptop. Great program with a lot of possibilities.
    Thanks so much..

  14. There were coder who had similar approach to add on to 2.50,but some how they disappear or loss interest to blender development. We need some thing like this in blender sculpt features.

  15. Also, I hope this program gets some commercial support later down the road (or perhaps funding support from users). I feel ya' about you having to make a living somehow.

  16. As for working in Linux, it kinda works under Wine. The program loads and I can load the Bunny and do stuff with it, but the part library icons are messed up. The hot keys for moving around are the same as the ones I'd use for moving a window on the desktop, so that's unfortunate. Oh well. Neat tool. Seems like some of these types of paint mesh features are coming down the development line in Blender.

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