Cycles Source Code + First Builds Now Available

Ton Roosendaal has committed the first version of Blender’s new GPU accelerated rendering engine ‘Cycles’, which means that the source code is now available. As a result, the first builds are already available on Graphicall.org (which has been redesigned – more news on that later!)

Ton makes it clear that the code is entirely Brecht’s own work (and includes open source projects by NVidia and Sony Pictures). Please note: any unfounded mudslinging towards Brecht in the comments will not be tolerated from now on.

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