Blenderheads, rejoice! After a brief detour as a developer for Octane Renderer, Brecht van Lommel has decided to return to the Blender Foundation to work on Blender development.
He has already started working on a complete overhaul of Blender's internal renderer. He comments:
There is also the problem that the internal render engine is showing its age. Before and during the Sintel project, I have worked on refactoring and improving it, but found it simply too hard to get it where I think a modern render engine should be.
The preliminary work is nothing short of amazing (did we expect otherwise from him?). Watch and drool:
I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.