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Ian Johnson : Fluid Simulation Blender game engine using OpenCL

16

Ian published a new video showcasing is latest fluid simulation for the Blender game engine using OpenCL

 

Ian Johnson writes on his blog:

I just put up a new video showing the latest progress in our project to bring fluid simulation into the Blender Game Engine using OpenCL. I've improved the code to make it more stable, upgraded the collisions and added a hose object. I briefly demo them in the video and talk about what I'm going to be doing next.

Blog Link:

16 Comments

  1. I wonder if recent trolling here are the action of one bitter guy...

    It's appaling that some people have nothing better to do in their life than posting stupid unconstructive comments. Better ignore this guy.

    To get back on the subject, the use of openCL for particle would be interesting beyond the game engine.

    I mean, I think somebody should put together Farsthary and Ian so we can have real time OpenCL fluid particles...

  2. very nice but that looks like a 2.49 set up... but still a nice result you got (you should make a tut or two if you want to show off you're progress =) mostly i want to know how to do that)

  3. Floyd Dameron on

    Been using Blender for many years now. The change from 2.49 to 2.57 has seen many nice additions. The use of opencl for fluid simulation is a welcome change. I hope to see the same applied to cloth and collision detection. Keep up the good work.

    - Floyd

  4. 4AM is easier when you have a french press full of coffee sitting right next to your monitor (as can be seen in the video!) Yum..... Coffee!

    But anyway, nice f!@#!ng work dude! That's sweet seeing the fluid interacting like that in realtime.

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