Ian Johnson : Fluid Simulation Blender game engine using OpenCL

Ian Johnson writes on his blog:

I just put up a new video showing the latest progress in our project to bring fluid simulation into the Blender Game Engine using OpenCL. I’ve improved the code to make it more stable, upgraded the collisions and added a hose object. I briefly demo them in the video and talk about what I’m going to be doing next.

Blog Link:

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