German Book: Materialgestaltung mit Blender

Thomas Hintz wrote:

Creating authentic surfaces is one of the most challenging issues of digital 3D-Art. Water, metal, wood and skin are only a small selection of materials an artist needs for his realistic or imaginary worlds. This is reason enough to dedicate a whole book to this essential topic.

With their practical experience, artistic skills and a convincing didactical conception the authors developed numerous impressive examples. By looking over their shoulder you gain a good insight in the creative work process with the computer, from conscious perception of the environment to realization of optical effects like transparency and reflection with the application functions and furthermore to the creativity beyond the software. This book is a real treasure for 3D-Artists.

This book approaches to Users who already have a basic knowledge of Blender. You should be experienced with the Interface and simple tasks of Modelling, Lighting and Rendering, as the focus is on nothing but the material system. Instead of general informations about all the context subjects of the material system such as UV-Mapping and particel, this book centers on the very subject of creating materials.

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