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Blender developer IRC minutes, 27 March 2011

45

The first Blender 2.57 Release Candidate build is now available for download!

Ton Roosendaal writes:

2.5x project, 2.57 release

  • Ton mentioned he added code to prevent 3d window to redraw during initialize render stage. Someone reported a drawing glitch for this, needs to be confirmed and pinned down.
  • Keymaps save/load (or assign/unassign) has open issues, especially for the Maya keymap. Martin Poirier will check on it.
  • RC0 [Release Candidates, bart] test builds are here.
  • Linux RC0 64 bits has bad openAL (crashes on ALT+A). Might need an updated chroot? Campbell and Sergey offered help to check.
  • Linux script to run software Opengl is currently broken. Campbell or one of the release builds could check.
  • OSX: blenderplayer.app is not building currently.
  • Windows installer is still not back. Caleb Joseph (Dobx) offers help here, he will work with Nathan Letwory on it.
  • New startup.blend still has to be added, Ton will do asap.
  • Planning: call for a RC1 tuesday/wednesday, next sunday review of status. Then decide to call for release or another RC2 test.
  • Autobuild system: still needs a linux chroot, Sergey will help Brecht with it.
  • Test files for regression will be updated too.

GSoC

  • Tomorrow students can apply for the Google Summer of Code.
  • Ideas list has been reviewed, updated a bit.
  • Tom Musgrove suggests everyone to make advertisement for GSoC, we love to see a lot of submissions!

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

45 Comments

  1. maybe there's a new complex mesh, like suzanne: "bathroom"... ?
    that would come handy designing home interiors...

    :))

  2. Great news. If you get stuck with Windows installer I may be able to help.

    Re: bathroom ... rubber-duck primitive mesh would be nice.

  3. I always wondered what those funny grid things were in the 3D window. Now I know - the default tiled walls for the bathroom. Sweet.

  4. Are a Bathroom and Blender really so different then eh? eh?

    Well okay for you nitpickers I'll change it ;-)

    *goes and hides under a rock*

  5. mmm, still think that a "add>mesh>bathroom" option would be really handy, alognside that "make awesome animation" button that Ton promised us long ago, and never made into trunk :-)

  6. Thats great!

    Second the motion by jiggles100, a rubber duck could be nice :D

    @m.ardito
    I think he meant the Bmesh project :D

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