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Blender Developer IRC meeting, March 20 2011

13

2.57 release Real Soon Now, and some cool new stuff coming your way.

 

Blender 2.5x project

  • Campbell sent a proposal to bf-committers to split up the included Python files using a "needs auto load" directory. This mainly for startup speed. This won't effect add-ons at all and wont break scripts! Still, to ensure the benefit is evident, tests will be done in Windows and OSX first. If the outcome is positive - and no objections arise here - Campbell will commit this week.
  • Reminder for Martin Poirier: can Netrender be moved to add-on before 2.57 release?
  • Ton proposes to have a first batch of official test builds available this week (assuming the autobuild system will take a bit of more time to start up). Ton will send note to the Windows/OSX/Linux platform maintainers.
  • Short term planning: get test builds online this week, next sunday call for 'freeze' (crucial bug fixes only), release official RC's during the week after, and sunday April 3 meeting can agree on doing real 2.57.
  • Jens Verwiebe has a patch for User Preferences Add-on install, there's unzip issues in OS X. Brecht will review it.
  • New Linux platform maintainer(s): currently Ken Hughes is listed as main owner, but during the Python 3.2 discussion I saw a mail coming by from Richard Shaw or David Plater that they'd like to be added. I can't find this mail anymore... is either of you guys also proposing to build .deb or other linux compatible release builds?

Other projects

  • Nicholas Bishop integrated the dual-contouring code as a modifier.
  • Paged particles development by Lukas Toenne & Janne Karhu is post 2.57 target.
  • Joe Eagar reports on Bmesh: progressing well still! (Bevel example picture). Campbell will get involved with the branch, testing and migration as well. Ton mentions we would need docs in wiki; what works now, what is WIP, and what's not done (also related to tools like UV unwrap or modifiers). Preferably with nice code diagrams and architecture overviews.

GSoC

  • Ideas list needs to be finalized, next week meeting can give a final go.
  • For this week: module owners please check and filter out or prioritize the ideas. Tom Musgrove will hunt you for it too!

-Ton-

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

13 Comments

  1. You know .. this is something I love about Blender. It's wide open about plans, thoughts, development, etc. Nothing is a surprise or hidden.

    I'm always looking forward to hearing what's new up the Blender team's sleeves.

  2. I do hope the bevel modifier will at last be a fully working modifier, with properly working size and levels adjustments. It's a small little thing, but so crucial for adding realism to engineering models.

  3. I really admire all Blender developers! They are my heros for many years already, seriously! ;)
    Most of them invest considerable part of their free time to make this great software even greater!
    I'm not able to manage this in my own life, unfortunately.

    So exciting time for whole Blender community is very close now!! After so many years! ;)
    Many great news! I'm also pleased to hear about BMesh officially once again!

    Now the only fear I have is, that I I'll survive without sticky and constrained cut tool, because this is the only thing I miss terribly in the current version. But fortunately we got ingenious backward/forward compatibility, so it can be still workable!

  4. Please, tell me that someone is still working on Global Illumination. I've written several times about my concern on GI but still got no answer.
    I would stop using 3ds Max completely if blender had GI merged into trunk. I liked very much the quality of the render branch, but now it seems a ghost from the past...

  5. Hi,

    congrats and thanks to all developpers. Same question/request : will raytraced (bakeable) GI be included in this 1st 2.5 stable release? That'd be really cool too ;-) !

    Cheers,
    _______
    JG

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