Procedural weapon generator for Blender

I’m working on a procedural weapon generator like the one Gearbox used for Borderlands. Basically, I modeled weapon parts and stored them in a dictionary along with what effects they have on the weapon’s stats. Then the generator assembles a unique weapon made up of random parts. For now, the only parts I made are 2 lower receivers, 2 upper receivers, 2 stocks, 2 rear sights, 2 barrel shrouds, 3 front sights, and 4 flash hiders. There’s only 1 grip, 1 magazine, and 1 barrel. However, even with these few parts, there’s 384 possible weapons. And I’m planning on much more than that.

Let’s see how this all continues when the next Blender version is released , but i see a bright future for this project .

Read the full post on Blender Artists.

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