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Blender for Biology in Boston

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BioBlender is a Blender add-on for protein handling and visualisation. Learn more about it at the VizBi conference in Boston.

MonZop writes:

For people interested in the uses of Blender in Biology, there will be a workshop at the end of the VizBi (Visualizations in Biology) Conference at the Broad institute in Boston (March 16-19).

Chris Grove will describe modelling of c. elegans, and I will talk about BioBlender.

Monica

About BioBlender:

BioBlender is a software package built on the open-source 3D modeling software Blender.

Biology works at nanoscale, with objects invisible to the human eye. With BioBlender it is possible to show some of the characters that populate our cells, based on scientific data and the highest standard of 3D manipulation. Scientists all over the world study proteins at atomic level and deposit information in the public repository Protein Data Bank, where each molecule is described as the list of its atoms and their 3D coordinates.

With BioBlender users can handle proteins in the 3D space, displaying their surface in a photorealistic way, and elaborate protein movements on the basis of known conformations.

7 Comments

  1. I do a fair bit of this kind of organic modelling, using a combination of Blender and TopMod.

    What I found was undeveloped in Blender (for a long time actually) was the ability to manipulate NURBS
    at the level needed for organelles and organs.

    When it works, going from a NURB to a Wavefront .obj, opening that in Top Mod, and then modifying the .obj with TopMod's mind-bending algorithms is a true panic.

    But NURBS are better than starting with a mesh object in Blender, because TopMod doesn't like folds or sharp corners.

    There isn't much difference between sci-fi spaceships, New Age temples, and organelles; it's just a matter of scale.

  2. So with bioBlender you can display things, one can't see in real life, in a photorealistic way?
    that is astonishing. Wonder how they found out how it has to look.

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