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NeoTextureEdit Open Source Texture Generator


The title says it all, I guess ;-)

LOGAN writes:

Artists might find this texture generator very useful as it can be used to generate procedural textures for your (real-time) 3D projects.

NeoTextureEdit is an open source (GNU LGPL v. 3) easy to use graph-based procedural seamless texture editor. Using continuous basis functions it can generate arbitrary resolution images without quality degradation. Its main purpose is to produce high quality textures for real time rendering applications that can be stored in a few kB and synthesized on application startup. But it can also be used to generate off-line images.


  1. Other than being open source, it doesn't look all that great, judging from the examples on their site. Compare it to this FREE alternative (although not open source):

    Check out the renders made exclusively with procedurals from this program. It's powerful!

  2. So how do i actually use this with blender? Do i have to export every image and then use them as different texture maps in blender or can i use the tga file for the whole material? Sorry for the stupid questions, i'm a newbie.

  3. Nice, very a game developer(indie) this looks like a real time saver when it comes to hand painting....and hell, it just looks fun!

  4. I came across NeoTextureEdit some weeks ago and liked it very much. Thanks for making it available as Free Software and making it run on Linux (unlike those so-called "free" Windows-only programs like Mapzoneeditor)!

  5. Looks very promising. Lots of options. I'll definitely give it a try, especially since is runs on Linux, unlike some other MS-only creations.

  6. It is really impressive, could make some cool textures within minutes:)
    One quiestion though, how it can be used with blender, do i need an importer or something?

  7. I just tried it myself and i think its really great and promising software and i think this is the first open source texture generator. And i believe they did a good job. keep it up guys.

  8. It looks interesting, but how do we exactly incorporate the .tgr file into Blender?
    Once the texture is created, I see only one format option to save the texture graphic file .tgr :(

  9. It would be nice to export some maps to actual image files for editing in another app.

    But I'm guessing that if you're engine can load the tgr file, it will create the same texture procedurally.

    Which is nice for disk space.

  10. If you right-click on any node image, there's an option to export the texture to png in any size. I'm not sure it can do anything that Blender's internal texture node editor can't also do, but I found it a lot faster and more stable.

  11. I could not get it to work. 64 bit mint it opens but the right box is blank and then everything slows down till i reboot

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