The title says it all, I guess ;-)
LOGAN writes:
Artists might find this texture generator very useful as it can be used to generate procedural textures for your (real-time) 3D projects.
NeoTextureEdit is an open source (GNU LGPL v. 3) easy to use graph-based procedural seamless texture editor. Using continuous basis functions it can generate arbitrary resolution images without quality degradation. Its main purpose is to produce high quality textures for real time rendering applications that can be stored in a few kB and synthesized on application startup. But it can also be used to generate off-line images.
30 Comments
Looks very cool.
There is also .werkkzeug3 TE, but it's not open source - http://www.werkkzeug.com/
I'm from the future, where the source code has been "opened"
https://github.com/farbrausch/fr_public
And also http://www.mapzoneeditor.com/ for free. Powerful, lack some features and have a learning curve, but its a useful tool for environment texturing.
Other than being open source, it doesn't look all that great, judging from the examples on their site. Compare it to this FREE alternative (although not open source):
http://www.mapzoneeditor.com/
Check out the renders made exclusively with procedurals from this program. It's powerful!
So how do i actually use this with blender? Do i have to export every image and then use them as different texture maps in blender or can i use the tga file for the whole material? Sorry for the stupid questions, i'm a newbie.
Nice, very nice....as a game developer(indie) this looks like a real time saver when it comes to hand painting....and hell, it just looks fun!
link is broken or I have a connection problem?
Well. I didn't think I'd really care for this. I could draw it or build it in something else.
I just fooled around with it.
Fuck yeah.
Yeah.
That's good.
Looks impressive.. but, JAVA turned me off..
blenderfan: I can't get the proper link too. I went to sourceforge and search it from there.
I came across NeoTextureEdit some weeks ago and liked it very much. Thanks for making it available as Free Software and making it run on Linux (unlike those so-called "free" Windows-only programs like Mapzoneeditor)!
here it is the new link of the site - http://sourceforge.net/projects/neotextureedit/
it seems sourceforge change their link paths...
Thanks for your help guys :)
Looks very promising. Lots of options. I'll definitely give it a try, especially since is runs on Linux, unlike some other MS-only creations.
It is really impressive, could make some cool textures within minutes:)
One quiestion though, how it can be used with blender, do i need an importer or something?
Looks like an open-source MaPZone. I'll definitely check it out. Thanks!
.werkkzeug3 TE is for Windows only.
You won't know until you ask for the download.
Maybe save some OSX and linux users time.
Neat tool and opensource too! Glad you brought it to our attention.
After one minute - puzzled
After five minutes - starting to figure it out
After fifteen minutes - addicted
Another texture generator for The Gimp:
http://www.manucornet.net/Informatique/Texturize.php
Available as Debian/Ubuntu package: gimp-texturize
I just tried it myself and i think its really great and promising software and i think this is the first open source texture generator. And i believe they did a good job. keep it up guys.
This is very nice! I was looking for an opensource alternative to filterforge for some time :)
Oooh, save as texture under the right mouse button! Handy!
A noovie
That is not even close to being the same thing.
But it still could save me some time with the gimp.
It looks interesting, but how do we exactly incorporate the .tgr file into Blender?
Once the texture is created, I see only one format option to save the texture graphic file .tgr :(
It would be nice to export some maps to actual image files for editing in another app.
But I'm guessing that if you're engine can load the tgr file, it will create the same texture procedurally.
Which is nice for disk space.
Nice but have to agree with the request to export final render as an image file.
Will certainly be giving it a proper test out soon.
If you right-click on any node image, there's an option to export the texture to png in any size. I'm not sure it can do anything that Blender's internal texture node editor can't also do, but I found it a lot faster and more stable.
HA!
I'm glad someone had the sense to try that!
I'm not sure why that didn't occur to me.
Hmm... is this any better than blenders internal texture nodes other than the above commented "faster and more stable"
You're right Someperson1. Why bother creating a program that Blender perhaps do almost as well?
Lets put all our eggs in one basket.
Wow have a look at the download stats: ... 5, 6, 11, 1321, 1129 ... LOL
I could not get it to work. 64 bit mint it opens but the right box is blank and then everything slows down till i reboot