Farsthary writes:
This is a new particle development I have being doing under the radar, one of the new year surprises, the good news is that the needed changes in Blender to allow this are minimal …. just a few lines patch and voila!
Though this time, is not a full simulation that will do the magic for you, this is a mixture of simulation plus artistic freedom/control … I will explain the full technique in future posts.
Continue reading: Spin my particles!
45 Comments
Looks very pretty, but I can't think of what I'd use it for. Cigarette smoke I guess?
Forming shapes like ghosts out of smoke, and such. More control over fog, plasma-like stuff.
A truck driving through some thick snow falling or smoke, yeah. Certainly can't wait to try it!
all kind of ultra cool special effects. i like it very much!
Thats nice! Does this mean that some day we can also make a pile of particle objects with blender that is not possible at this time with the particle settings I guess?
And sorry.. I did not wanted to show that negative view.
I am really impressed about this and i can imagine lot of ways how i can use this kind of feature.
But i have been now few hours little bit confused with the settings of the particles. I am wanted to do some particle simulation of the candies and i cant make them to be as a pile in the dish... They just fly trought of each othet no matter what i do.
Holy Moly ... Farsthary you are a blessing to the blender community, thankyou ;)
Also, all the best with 3DC you've earned it!!!
That's incredible! It's really really awesome! Congrats for the results and awesome work. Thanks alot! Nice music selection btw. The quality of the video itself it also pretty good.
Brilliant! Awesome work. I can see all kinds of artistic uses for this.
Awesome. I just thought of a thousand different things I could do with this. More creative control is always appreciated even if we don't always use it. :)
Hmmm, I can see some decent cloud timelapse sims in the near future.
Awesome!! :D
*Drool*
This all looks very, very promising, and...
Farsthary, you are one genius of a programmer. ;)
Awsome, endless possiblities! Good job :)
Wow. The dedication is awesome. All I can say is: we should all be thankful that Farsarthy now has a full time gig "on the side" to support his Blender development efforts!
"Coding your dreams"
You got that right! Amazing work Farsthary! =D Am I correct in assuming these vortices can be fed into the existing smoke and fluid sims as Voxel data? (Even if I'm not, this is pretty darn epic!)
Thanks for all the time you're putting into this!! =)
It`s a dream come true.
This is a big improvement for they who use particle, i waited this for a long time to make my work more easy in effects for TV ID`s. Maybe well have this in the next release of Blender.
Farsthary is unpredictable )) Really cool stuff I think!
This is another important step to our "cool vfx future" :)
Look here guys if you want to see how these things are in reality
http://www.imec.msu.ru/content/nio/VanDaik/vd_4.html
Search on Karman vortex street if you want more info and videos.
Very useful indeed. Amazing work.
Really cool. Reminds me of Lagoa Physics for XSI
Wow. Can anyone say motion graphics? Imagine this done with lots of nice colors. Possibility is endless.
Awesome!!
Blender now have phantoms!! :D
Brilliant stuff... and thanks for sticking with us Blenderites despite your ascent to 3D-Coat... well done!
Awesome stuff as per usual, Farsthary.
Well, video is awesome!
Just downloaded this http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1536 build (said with this patch) but cannot get same result. See nothing! Please, help!
Wow, this could have been used for a close up on a baby dragon broth soup, the one that Sharmin gave Sintel.
I'm still skeptic about him,but see what happen.
This is truly beautiful. But can we see it in Blender well integrated and stable any time soon? :-P :)
Farsthary, you the man! This looks like a new way to apply some turbulence to particles, especially turbulence in fluids. I can think of a lot of ways to use this feature--the swirling foam on top a stirred cup of coffee, turbulent clouds affected by a speeding jet, freely swirling particles in outer space, ghostly effects, etc. This is a more useful feature than some may realize! Again, thank you SO much for what you do, Farsthary! And thanks to all Blender developers working towards the stable release!
uhm - well - what can one say anymore ... speechless ...
Did I spot some manual control empties to overwrite some of the flow directions?
Makes me wonder why Blender didnt' hire him along time ago. I know we discussed this before, but people like him don't come along every day. That was really short-sighted. Despite where he lives, some way could have been found to put money in an account somewhere for him if they had hired him. Ughhhhh.
That looks fantastic. It is so encouraging to see blender getting better and better. Being able to see inside the development of blender as it grows is fascinating. It allows us to participate in a way that no other 3D software can offer. Even though I cannot program or contribute code. Sharing your work really makes me(and everyone) feel like an blender insider. Thank you farsthary.
WoW, this is great! :)
I think you could also use a simple car model to present the results, something like here:
http://www.youtube.com/watch?v=sV_6E1Lh7yo
Looks great -- even though I don't get the math-details. At first I thought "well that looks too symetrical" but Moolah's post and the contained pictures are almost identical to this new solution. Now I need some more time to play and understand all the new possibilities.
Farsthary - your stuff could be great as Blender plugins. As far as I know one could write plugins for Blender after the stable 2.5 release? Addons like yours would be really great and helpful tools, I would use them for sure. I'm not sure if people want to use a special branch of Blender to have these simulations of yours (especially in commercial projects). Although these simulations are really, really sweet, and I'm a huge fan of them! Really man, these are like Afterburner for Autodesk MAX or some kind of Real Flow software :). Your solutions have to make their way to the stable version of Blender somehow.
An other marvelous trick of this great magician ! Congratulations and thank you work Raul !
Could this be used for testing aerodynamics on prototype vehicles?
Fantastic !
How well does it compare to reality ?
And if you go to the Tinkercode website you will see that the implementation is lacking you to 'closed' code?
The author of the code in question is happy to help Farsthary works towards it implementation in Blender under GPL.
The is the website of happy pills.... :)
that is sooo beautiful! you are truly a blender wizard!
You are so amazing, Farsary! Thanks for all you do for us.
What is the soundtrack?
Intel posted article 9 in the series:
http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-9/
Includes demos and source code.
Enjoy!