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Farsthary: Demo of Particle Vortices

45

Farsthary writes:

This is a new particle development I have being doing under the radar, one of the new year surprises, the good news is that the needed changes in Blender to allow this are minimal …. just a few lines patch and voila!

Though this time, is not a full simulation that will do the magic for you, this is a mixture of simulation plus artistic freedom/control … I will explain the full technique in future posts.

Continue reading: Spin my particles!

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

45 Comments

  1. Thats nice! Does this mean that some day we can also make a pile of particle objects with blender that is not possible at this time with the particle settings I guess?

  2. And sorry.. I did not wanted to show that negative view.

    I am really impressed about this and i can imagine lot of ways how i can use this kind of feature.

    But i have been now few hours little bit confused with the settings of the particles. I am wanted to do some particle simulation of the candies and i cant make them to be as a pile in the dish... They just fly trought of each othet no matter what i do.

  3. Holy Moly ... Farsthary you are a blessing to the blender community, thankyou ;)
    Also, all the best with 3DC you've earned it!!!

  4. That's incredible! It's really really awesome! Congrats for the results and awesome work. Thanks alot! Nice music selection btw. The quality of the video itself it also pretty good.

  5. Awesome. I just thought of a thousand different things I could do with this. More creative control is always appreciated even if we don't always use it. :)

  6. Wow. The dedication is awesome. All I can say is: we should all be thankful that Farsarthy now has a full time gig "on the side" to support his Blender development efforts!

  7. "Coding your dreams"
    You got that right! Amazing work Farsthary! =D Am I correct in assuming these vortices can be fed into the existing smoke and fluid sims as Voxel data? (Even if I'm not, this is pretty darn epic!)
    Thanks for all the time you're putting into this!! =)

  8. It`s a dream come true.
    This is a big improvement for they who use particle, i waited this for a long time to make my work more easy in effects for TV ID`s. Maybe well have this in the next release of Blender.

  9. Farsthary, you the man! This looks like a new way to apply some turbulence to particles, especially turbulence in fluids. I can think of a lot of ways to use this feature--the swirling foam on top a stirred cup of coffee, turbulent clouds affected by a speeding jet, freely swirling particles in outer space, ghostly effects, etc. This is a more useful feature than some may realize! Again, thank you SO much for what you do, Farsthary! And thanks to all Blender developers working towards the stable release!

  10. uhm - well - what can one say anymore ... speechless ...

    Did I spot some manual control empties to overwrite some of the flow directions?

  11. Makes me wonder why Blender didnt' hire him along time ago. I know we discussed this before, but people like him don't come along every day. That was really short-sighted. Despite where he lives, some way could have been found to put money in an account somewhere for him if they had hired him. Ughhhhh.

  12. That looks fantastic. It is so encouraging to see blender getting better and better. Being able to see inside the development of blender as it grows is fascinating. It allows us to participate in a way that no other 3D software can offer. Even though I cannot program or contribute code. Sharing your work really makes me(and everyone) feel like an blender insider. Thank you farsthary.

  13. Looks great -- even though I don't get the math-details. At first I thought "well that looks too symetrical" but Moolah's post and the contained pictures are almost identical to this new solution. Now I need some more time to play and understand all the new possibilities.

  14. Farsthary - your stuff could be great as Blender plugins. As far as I know one could write plugins for Blender after the stable 2.5 release? Addons like yours would be really great and helpful tools, I would use them for sure. I'm not sure if people want to use a special branch of Blender to have these simulations of yours (especially in commercial projects). Although these simulations are really, really sweet, and I'm a huge fan of them! Really man, these are like Afterburner for Autodesk MAX or some kind of Real Flow software :). Your solutions have to make their way to the stable version of Blender somehow.

  15. The Fatsnacker on

    And if you go to the Tinkercode website you will see that the implementation is lacking you to 'closed' code?

    The author of the code in question is happy to help Farsthary works towards it implementation in Blender under GPL.

    The is the website of happy pills.... :)

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