Farsthary writes:
As my new year surprise for the community I will show you my recent advances in the subdivision algorithm for Unlimited Clay: now those ugly long and thin stretched triangles belong to the past! hope you like it
PS: before you ask, no, this is still not committed to my branch: there´s a bunch of issues not shown in this video that will prevent this for public usage yet but don´t worry, I´m working very hard to get as soon as possible a public build!
Best wishes for this new year!
Farsthary
Farsthary is living in Cuba and spends a lot of time on Blender development - a small donation via PayPal will help him a lot! There's a Donate link on his site below:
Link
55 Comments
Awesome !!!
Now this is freaky. I can see some really cool animations coming out of this. The Night Before Christmas comes to mind.
Awesome.
Is all donations in CAD? Just wondering if I hit something wrong.
This looks nice!
FloridaJo: It's all right. Has s.th. to do with the emb*rgo.
This is amazing! It should be merged into the main build someday.
That was absolutely ridiculous, beyond amazing!
Wow awesome that is really really cool work. thank you so much for your hard work i really appreciate your work.
Wow! The new solution is much cleaner than the old one. Excellent job!
incredible work
This has to be my most anticipated feature in blender.
jeez, he's incredible. my jaw hasn't hit the floor like this since... the last time Farsthary posted an update. :)
FloridaJo I believe the CAD only donation is due to US restrictions making it easier to get Canadian dollars to him.
Hi guys :)
Thanks a lot! everytime the community get exited it makes me more committed to my work and provides me new strengths!
hopes this year I could give lots of surprises!
Cheers
I'm lovin it!!!
This is without a doubt one of the greatest features in blender and deserves a generous donation.
That is very, very impressive and it will make a huge difference in sculpting performance and results.
Big thumbs upçç
However, fFrom my experiments with the sculpting I think it will also be necessary to put an eye on good scripts to reduce and clean the results of sculpting (faces too small, non-manifold geometry, etc.) so that there are no problems at the back end once the sculpting has been finished.
But, yes, from what I'm seeing in that video presentation... just brilliant!! :D
really nice, i should sculp more and figure out my paypal account which i never have used
This is nice! Really nice! The peak of awesomeness!
Great! perfect!
When a farsthary 1.0 3D, next week ? 2.0 the next month ?
Seriously, you are incredible, go to blender foundation immediately...
Great Job!
can't wait for the progress ^_^
@Scott & @Flynnstone. Okay, thought so, just wanted to make sure.
"need soe kind of retopo tool or meshcleaning tool as Ignatz said"
There was a GSOC project for automatic Quad retopology modifier.
However, it was never finished.
Maybe someone will pick it up.
"Farsthary is living in Cuba" Can I make a donation from the U.S. without going to prison?
The feature I am really looking forward to. It's much cleaner than before.
Good job :)
I'll surely donate the day this is integrated into Blender!!!
Wooow.. :D This is indeed awesome!!
-on a sidenote: I'd like to also thank Dr. Peter for starting this tri rage :D
ton hire this man !
Great news.
Good bye sculptris. Welcome Blender.
Well...I am not easily amazed but I have to admit...
Your skills are out of this world.
I have tried Scultris 2 months and I was very excited with the idea a modelling with expendable mesh, but unfortunatly I did not manage to produce something worth showing,
I think blender sculpt mode allow you more control somehow.
But it is my personal experience.
Can wait to try within blender!!!
Thank for making Blender move a step forward in the word of modelling!
Ps:I would love to run a decimate on a mesh of your to see what would the result be like.
Huzzah!!! This is amazing!!!
This is really AMAZING! It gives me impression, that it works even slightly better than in Sculptris. Namely when using bitmap brush. Kudos to Farsthary!!!
If this great Farsthary makes it to main trunk, will it give BMesh another drawback?
Speechless! Sculpting in Blender will be better than ever.
Awesome sauce!
But I have to ask, whats the music you used in that video? :)
farsthary, eres un genio. No tengo palabras para agradecerte el increible trabajo que llevas a cabo para convertir Blender en un programa de primer nivel.
Estabas tambien implementando Iluminacion global, si no recuerdo mal. ¿Sigues adelante con ese proyecto?. Para mi es lo mas importante, pero me da la impresion de que la render branch hace tiempo que no parece evolucionar. Eres tu quien se ocupa de esa "branch" o no tiene nada que ver contigo?
Increible tu unlimited clay, de nuevo, gracias y saludos desde España
qwed88 - It's fine because technically speaking you're donating it to a Canadian, who is completely legally entitled to travel to Cuba and donate money to whomever you wish. The Cuban government doesn't exactly have problems with people bringing in money and leaving it there. :)
My concern is using UV after sculpted.However donate he deserved it.
Seriously awesome! I love using Sculptris but I'd love it even more to do that inside Blender :D Really, really great work there!
Amazing work !!
Just a question, if it’s a modifier, that means that we don’t need a retopo tool? It would theoretically possible to sculpt on a base mesh, and then disable the opengl view!!
Awesome! I want it.
What the hell the blender foundation wait to hire this guy?!
Hire him now, now!!! before someone else do it for you, damn!
Ton...?? ;)
Amazing work!!!
Looking forward for your work on the next builds :)
Good job...
OMG !
Awesome !
Realy cool
impressive work .
If Blender only had about 10 more farstharys!!!!
Show your support. Send a donation now and help encourage other brilliant coders to join the effort to make Blender better and better.
Cheers!
I love sculptris and I love blender. The two of them (sort of) in the same program will be absolutely awsome! Please, keep up the good work!
fucking awesome! That's the real deal for sculpting!
now if only quad remeshing would come along...
AMAZING!!! Great job!! Can't wait to see this make the main branch!
This is a great advance and will be very useful in Blender.
Good job Farsthary.
Amazing work, dude! I cannot wait to try this out.
Awesome !!! Can't wait for this feature to be integrated into main branch !!!
Can you explain, pls, the algo behind?
The highlights.
Anyone know what music was used in this video? Thanks.
I think I just came in my pants!
when are we getting a build of the genius....?
I love it!!!!!