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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

15 Comments

  1. i've got a character connected to an armature that is working fine in 2.56, but in 2.56a, it seems much of the mesh has become disconnected from the skeleton. the file hasn't been corrupted because i can still go back to 2.56 and everything is fine.

    even weirder, if i'm in 2.56a and switch to edit mode, the character snaps back to following the armature (even animating properly when i scrub the timeline). so the vertex groups and weighting are all still there, they're just not being used object or pose mode, or rendering.

    any thoughts on what could be causing this??

  2. I get a false positive (hopefully :D) virus detection when i run blender 2.56 (win 64 and 32, bf releases and some other releases i dowloaded from graphicall.org)
    Kaspersky AV 2010 detect a behavior similar to "PDM.invader (loader)"

  3. Hi Steve, please report your problems to the blender 2.5 bug-tracker with the attached blend. This way, it's easier for everyone to work on your problem... Thank you, greetings Thomas

  4. Haha, Im try to use the new 2.5. Neary unusable. Thanks noobs. Good luck to make cubes, smoke in cube, fluids in cube, raytraces with cubes, new area light with cubes, so all new features with cubes...

    I will use 2.49 and in the future I will change to XSI.

  5. I just started using Blender 2.60. It has a much better usability, especially for the features which I used seldom in Blender 2.4X and which I always had to search a little bit, and try out. Of course there are still some unfamiliar things, which I have to learn. The rendering performance is so much better.
    The only thing that bugs me, until now, is some different behaviour of transparent materials and traceable materials, comparing the same file with old and new Blender.
    Anyway, thank you very much.

  6. Endike: it works perfectly for me, I'm using 2.56 in production for a client and i love it. Much easier to use than 2.49b.

    Drop: where did you get blender 2.60 when they just now released 2.56a?

  7. The latest builds on Graphicall are all 2.56. Anyone claiming to use 2.6 is just pulling your leg. ;)

    2.5 unusable? Granted there were some annoying bugs in 2.55. I had an awful time using texture painting at one point, getting segmentation faults just by attempting to select or paint the mesh in the 3D window. However, 2.56 seems pretty solid.

  8. @Roofoo
    Sorry, I meant the 2.5x versions. But since it is such a large update, I always thought the final version will result in something like 2.60, or maybe 3.0 and I didn't really follow the development and versioning of 2.5x so it was always 2.60 for me... It also reminded me of odd numbering like 2.5 for development and 2.6 for stable relases, as it would be at other software, though a little bit different... nevermind ;)

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