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Blender Developer Meeting Minutes, January 2 2011.

17

An important bugfix for 2.56 forces a 2.56a release, probably tomorrow.

Ton Roosendaal writes:

Hi all,

Here's a short summary of topics of today's meeting

1) Blender 2.56

Crucial bug fix done: doing an Undo with pointcaches (simulations like smoke, fluids) crashed Blender.

This case is common enough to demand a quick update for the 2.56 release. In order to test the improved pointcache code well, we'll wait 2 more days.

Proposal: tuesday January 4 end of day, call for 2.56a release builds. Hopefully the build team is around then.

Meeting also agrees to publish Release Candidates again for next (2.57) version, especially when that's the first "out of beta" release :)

2) Other projects

  • Sergey Sharybin started working on enabling sculpting on deformed meshes.
  • Mario Kishalmi & Morten Mikkelsen presented improved (well, fixed) bumpmapping code for Blender. The patch from august 2009 proved to have far too many quality issues, with a lot of open reports in tracker about bad behaviour. Here's the work in progress log.

Thanks,

-Ton-

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

17 Comments

  1. Bump looks to be improved by the 'sparkybump' solution but shouldnt the apparent bump diminish with distance? not nearly as much as it does with Tons code but a little bit...

    BTW are there any updated regression/test files available for 2.56?

  2. hi every body

    very well

    I believe you can create the best software in 3d content .

    special thank from ton who good works in blender foundation .

    I am student from iran in middleeast that very like 3d and blender
    i wish one day came to the blender conference .

    thank again :)

  3. The Fatsnacker on

    Ton,

    any chance of an update on when the new rendering engine will be incorporated into the next version of Blender?

    regards

    tfs

  4. Every once and a while, I stop and take a look at this and just have to say: "Those guys do a good job."

    There is always a feeling that outsiders (us casual users) that don't really understand the goings-on with these builds. And that's true.

    But what I do know is that I have a great piece of software to use. And to me, that's a pretty damn good job. Great, even. Thanks for all of your hard work, Blender Foundation.

  5. I installed in January 30 the last version of Blender 2.56; I did some modeling and used the composite nodes. I love Blender and I spend much time doing stuff.
    I´ll be waiting for the update, meanwhile, we have Blender 2.49 and 2.55 to continue.

    So much success to the development team, and thank you for your dedication and generosity!

  6. "Every once and a while, I stop and take a look at this and just have to say: “Those guys do a good job.”"

    Ain't it the truth? I am constantly amazed at just how much work goes into a high-end graphics program -- and how dedicated the Blender guys are to doing it.

    The Blender group is doing an amazing job. It's beyond me how the film industry has so far failed to embrace Blender wholeheartedly.

  7. So this means Blender 2.5 will be "feature-complete" in just a few weeks?
    And finally: the Blender python api gets stable?
    Thats what rel.cand. means, right?
    Great news !

  8. TalentlessHack on

    Guys,

    Any chance of a list of API changes between 2.49 and 2.5x? I've got some python scripts for 2.49, and even with all of the improved graphics goodness that I'm seeing in 2.5 articles, I'm a bit appreshenisve about switching over. I don't mind updating my stuff, but I'd like to know in advance what I'm going to need to change.

    And by the way, I agree with the other posters, particularly jsaffari, about the great work that the Blender foundation developers are doing. You've opened up a whole world new medium to a lot of very talented people.

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