Todd McIntosh writes:
Good news, we have an early test build of the Ocean Sim branch now available for donors to download and try out! Access to the builds folder has been emailed to all current donors to the project.
There are builds available for Linux 32/64, Win 32/64, and OSX 10.5+. A big thanks to Martin Lubich, Caleb Joseph, and Hamed Zaghaghi for helping out with the extra builds!
Test Blend File
The test file oceantest.blend opens with a mesh set up using the Ocean Texture + Displacement Modifier. The Texture currently has more features developed than the Ocean Modifier.
Achievements to Date
• Realistic Ocean Wave displacement and movement in Blender 2.5! (cannot be understated)
• 2 Methods of Achieving this Displacement (Texture or Modifier)
• Foam Mask output from Ocean Texture to use with Materials and Textures (new)
• Decoupling of Ocean Sim Code from original texture so that future re-use with other tools like nodes will be much easier (not sexy but important, the node tool is likely to be much more powerful down the road!)
Of course, each donor is free to pass on the build + source to the rest of us.. *hint* ;-)