Mitsuba Renderer

A feature overview:

  • Spectral rendering, black body radiation and dispersion
  • Customizable image reconstruction filters
  • High dynamic-range input/output using the OpenEXR format
  • Deterministic Quasi-Monte Carlo sampling
  • Adaptive integration
  • Depth of field
  • Direct illumination
  • Monte-Carlo path tracer which solves the full Radiative Transfer Equation
  • Photon mapper with irradiance gradients

And some stuff that I wish I understood ;-)

  • Adjoint particle tracer
  • Instant Radiosity (hardware-accelerated)
  • Progressive Photon Mapper
  • Stochastic Progressive Photon Mapper
  • Veach-style Bidirectional Path Tracer
  • Kelemen-style Metropolis Light Transport
  • Veach-style Metropolis Light Transport

Links

Mitsuba Introduction video

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