A new Python script by Janne Karhu (jahka) executes a bake for each frame of a defined frame range and saves the result in a frame specific name. More info + download on the Blender Wiki.
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About the Author
Bart Veldhuizen
I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
7 Comments
First! -I wonder how one would go making animated bump maps for a lava man, or something..
Still.. Would make great bump map animated oceans for a game :D
I was thinking about this lately! No joke.
Seems that the Law of Attraction works after all. :p
Thank you Jahka for this feature !!!
I'm waiting it for a long time. I'm ready now to create virtual sets using BGE with animated baked texture ... with "Video Texture".
Or to compute those sets offline using shadeless shaders (really fast to render : 0,2 second per file in full HD).
Thank you so much !!!!
François "CoyHot" Grassard
Website : coyhot.com
Blog : coyhot.blogspot.com
Mail : [email protected]
XD Awesome, I really was womdering if this feature would ever be added, thanks a lot!
To Vending : Try using video rather than image as your texture map.... :D
Cool! ))
Another one tasty autumn intellectual fruit of great Blender inventors! :)
animated Amb.Occ. :P nice add!