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Construct a ‘Microcosm’ Using Blender 2.5


In this four-part video tutorial, Frederik Steinmetz constructs a 'Microcosm' animation. He covers all aspects: modeling & rigging, particles & hair, lighting & texturing and finally rendering and compositing.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. While the effort was appreciated, unfortunately the execution left a bit to be desired. The author would have done well to spend more time getting acquainted with the particle system beforehand. I think there were several probably more effective particle physics techniques such as Grids and Boids that weren't even mentioned. Is the author just stuck in the one technique he has become comfortable with?

    The tutorial came across as a rather sloppy and ad-hoc presentation. If someone goes to all the trouble of making a tutorial, then that person should know what to show and discuss ahead of time. Write a script. Record and edit your video. Add dialog to explain your step by step process. Blender crashes? So what? Plan and edit accordingly. We don't need the play by play. Making things up as one goes along shows poor planning. Even a tutorial can show off one's production skills. Never go public with an "unfinished" product!

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