They were fixing Shift+Numpad on Windows, OBJ/BVH/FBX exporters, planning to get rid of DOS console on Windows. Bug tracker total went down under 300. Plus a report on the works done in the week from Nathan Letwory.
Ton Roosendaal writes
- Nathan Letwory still works on getting Shift+Numpad work in Windows
- Campbell reports an important bug fix in obj/bvh/fbx export, as reported by Unity engine
- Bug tracker total went down to under 300, closed total last week almost 150!
- Campbell will add Operator poll function (context test) to return static string for Python scripters to check why a call fails.
- A discussion went on whether the Console editor should do print reports, or whether a new editor type would be needed for it. No decision yet.
- Meeting proposes to get rid of the DOS Windows console on startup... this can work as for the other OS's; you can always make it start with a console using a script or shortcut. Proposal will be reviewed by Windows maintainers further.
That's it folks, back to work!
Nathan Letwory adds:
a quick report on the work done in week 38:
- Janne has been fixing bugs with mesh tools, f-curves and constraints.
- He also worked on accuracy for particle collision response, improving stability and robustness.
- Campbell has also been working like a work horse on our tracker, closing over 43 reports (fixing 30!).
- Like Janne and Campbell, also I have been working on our tracker, doing over 30 reports.
I want to thank also Matt, Daniel, Brecht, Sergey, Thomas and Peter for
closing bugs. Naturally, thanks to all reporters and those who are
actively verifying bugs on their systems: you're efforts are valuable!
Again, for the pretty pictures and more numbers, check out
Blender Foundation: Status Update Week 38
A great start of a new week to all,
Sep 26 21:18:36 <kaito> "total 15 bugs closed. New bugs for this day: 14"
Sep 26 21:18:43 <kaito> that's horrible!
Sep 26 21:18:57 <kaito> how can we stop bugs coming!
Now that reminds me of Starship Troopers.