Meeting minutes, 26 sept 2010

Ton Roosendaal writes

Hi all,

  • Nathan Letwory still works on getting Shift+Numpad work in Windows
  • Campbell reports an important bug fix in obj/bvh/fbx export, as reported by Unity engine
  • Bug tracker total went down to under 300, closed total last week almost 150!
  • Campbell will add Operator poll function (context test) to return static string for Python scripters to check why a call fails.
  • A discussion went on whether the Console editor should do print reports, or whether a new editor type would be needed for it. No decision yet.
  • Meeting proposes to get rid of the DOS Windows console on startup… this can work as for the other OS’s; you can always make it start with a console using a script or shortcut. Proposal will be reviewed by Windows maintainers further.

That’s it folks, back to work!

-Ton-

Nathan Letwory adds:

Hi all,
a quick report on the work done in week 38:

  • Janne has been fixing bugs with mesh tools, f-curves and constraints.
  • He also worked on accuracy for particle collision response, improving stability and robustness.
  • Campbell has also been working like a work horse on our tracker, closing over 43 reports (fixing 30!).
  • Like Janne and Campbell, also I have been working on our tracker, doing over 30 reports.

I want to thank also Matt, Daniel, Brecht, Sergey, Thomas and Peter for
closing bugs. Naturally, thanks to all reporters and those who are
actively verifying bugs on their systems: you’re efforts are valuable!

Again, for the pretty pictures and more numbers, check out
Blender Foundation: Status Update Week 38

A great start of a new week to all,
/Nathan

Sep 26 21:18:36 <kaito> “total 15 bugs closed. New bugs for this day: 14”
Sep 26 21:18:43 <kaito> that’s horrible!
Sep 26 21:18:57 <kaito> how can we stop bugs coming!

Now that reminds me of Starship Troopers.

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