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26 Comments

  1. This looks awesome :D
    However, it looks like it gets wet a little too quickly and the final state of wetness looks like a huge puddle which strangely avoids the spot under the umbrella. Would be fine with less wettness but that was slightly extreme :)

    Either way, this has great potential and will be an amazing addition to blender :D

  2. In the real world, 12 seconds (rain starts at second 3 and ends at second 15) is not enough time to any rain to flow under any umbrella.

    Anyways, the effect looks great, and many things can be donde with this...

    Great work and a Huge Thanks for Mika.

  3. @stargeizer: I'm guessing you've never lived in the tropics? :)

    I though the shield demo on Miika's site was impressive but this...!! Hope it lands in trunk soon!

  4. I know it might sound ridiculous, since... well 500k particles. But would it run in real time [obivously using less particles] ?

  5. I can't see why 500,000 emitted over 400 or so frames wouldn't run in real time, but the paint effect itself has to be baked. At least it did in the last build I played around with.

  6. Man, you rule

    You should win a Suzanne or something like that for the Blender Developer of the Year.:P

    Keep up with the good work and bringing us brand new stuff, ;D

  7. As all have said. Great work from MikaH. Thank you for your Fantastic efforts with this and all that you continue to do for Blender.

    For those who may wish this to be in the trunk 'Sooner' rather than 'later', - head over to mikahweb - get yourself a copy of the New '2.54Beta' , look for the tutorial on (Dynamic Paint Basics) and start testing.

    More testing means more people can confirm bug reports, this means faster problem solving, etc. This is the power of Open-Source Project's and Communities.

  8. WOW!! that was truly an impressive display of what is possible with this feature :-) I think it will be an amazing addition to blender for sure :-)

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