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A Overview of Multilayer Skin


John Merrill writes:

As the first post in my new blog, I decided to cover, to the greatest extent possible, my knowledge regarding multilayer SSS in Blender.  I not only outline a new node-tree technique using a colored SSS map, but have also posted a .blend with the complete shader, including all texture maps.

The post can be found here.

Link: Blending multilayer skin


  1. She's not "frightening" with realistic skin, she just falls into the uncanny Sally.... erm, valley.

    Okay, that's my official name for Skinned Suzanne... it's the real Suzanne's sister, Uncanny Sally.

  2. Not Creepy Suzanne -- her official name shall be Uncanny Salley. Spelled with an "ey" at the end of Sally, S-A-L-L-E-Y.

    It cannot be anything else!

  3. The links are broken...

    One thing that pisses me off is I really use GPU a ton because of the speed, but GPU in Blender does not support SSS in cycles. So how the hell can you get that kind of skin, unless you go to CPU and that sucks in terms of production time...

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