A video of my cathedral corridor environment in the Blender Game Engine. The frame rate is slow, but that happens when I capture.
King Grocery Market
A scene I've been working on for the past several weeks in the blender game engine.
The scene uses lots of high res baked textures, and uses a system of timed lights for lightning flashes. The exterior walls of the building are textured using the same blend shading technique from a recent video I did.
The animation was premade, but the capture is realtime. I had to record at 1/4 speed and speed it up to compensate for the slowdown when recording though, so I hope you think it turned out well! The audio was added in post.