Warning: you may start drooling after seeing this video!
Niholas writes:
Another short video of a new vpaint feature: image source + overlay. Basically you can load up an image, position it in the viewport, and then the brush can sample colors from it. Makes it pretty quick to apply nice texturing to the model.
This code isn't in SVN yet, need to clean it.
75 Comments
ah this is very good
please make to paint multiple vcol layers with different brushes - with this we can paint color+specular+bump for example
@endi
idd, just like 3DCoat does. ^^
That is really awesome!! I can't cant the number of times I wished we could paint like that - especially the easy transformation of texture orientation!
Nicolas, you rock! I have been waiting for this to come :) What else can i say besides "Awesome"! :)
Wow... I saw a video recently of another program that does something similar and I did think it would be great if Blender did this... This looks genuinely outstanding!
and of course this is very very good because we dont need to UV the hipoly object
thanks for the developer!!!!
Wow, nice!
Finally an easy way to set textured brush! o_O
That is good news, a feature which for me is revolutionizing the way
to texture, paint textures directly on the model's dream and gain
time!
-
Voila une bonne nouvelle, une fonctionnalités qui pour moi révolutionne la façon
de texturer, peindre des textures directement sur le modèle le rêve et le gain de
temps!
omg \o/ incredible amazing beautiful awesome outstanding feature ! I am dreaming !
will it be with multiple layers ?
Thanks a lot Nicholas !
Drool Drool Drool Drool Drool Drool Drool !!!!
This is simply amazing! I don't understand why I started out 3d Modelling with Maya to begin with! :(
Its a dream! I'm looking forward to use it.
Nicholas Bishop, you're a genius. :D
Is this just for vertex paint and not texture paint?
Impressive.
Coolness!
Arvin Moses, yes, you need many vertices for this, but Blender can handle many vertices in sculpt mode and of course (I hope) in this vpaint mode.
wow, this is frickin' amazing! This is the way I want to texture stuff, just never knew that i wanted it this way
I'm officially now a drooling monkey's donkey :)
Excellent feature, this will make all the difference, especially with a "texture-icon-dropdown" feature as we already have, in combination with this - will ROCK everyones world!
NICE WORK!!!!!
Excellent development. Blender is very lucky. :)
That's really cool!
Should have read the warning before watching.
Blender 2.5 will be known as the legendary painting/sculpting revolution Blender release no doubt... ^^;
wow, fascinating!
Great! Another cool feature. Ahhh... I've bought 3d Coat for this, and I simply should wait some time ;-).
WOW!
Just like in modo
WOW.
Looks like I don't have to struggle with textures any more!
Amazinggg!!!!
Plzzzzzz, make this feature for Texture Maps too!!!! :D
One moment; it's vertex painting; will it be possible to use it in a Texture Paint? It seems more reasonable.
Ohhhhh yaaaaaaa..... this is a great feature! can you dictate what texture it is applied to? I would love to be able to use this for multiple texture types (ie. Diffuse, Bump, Specular, etc.)
This has the potentially very useful to me.
Please include this of the next update of Blender if you can. I would really appreciate it.
Great!
I guess there will be a way to bake the vertex paint to a uv texture ?
it's getting better and better each single day!...thanks Niholas for your great contribution to our community!!...-)
gracias por el aporte,,, seria genial si es aplicable a texture paint
W0W!!! That looks so cool! This will be a very useful feature indeed :)
Very cool and promising implementation ... but
its only usable in vertex paint. So in fact only one layer to paint at. To get a map out of this you would have to texture bake it to a texture. And painting different channels (specular, bump etc) is tedious again.
So any comparisons to 3D-coat et.al. is unfortunately not quite adequate.
I would really love to see this applied to texture painting. This with layers, channels and an overhauled brush engine would take blenders texture painting to a completely new level.
But its already exiting to see fresh ideas coming to blender.
Awesome.
@loramel: I can kind of agree with you about your points, I'd have to say though what's to say that over time this gets developed to achieve these rather amazing heights we hope for!
WOW! Outstanding work, Nicholas. :)
loramel: I agree. But this could be a big update to projection painting. I like this feature, and I think it has potential to be great! Thanks for the update Bart!
@endi
Thank you
Amazing o_0
.... but it's vertex painting.
I find the texturing part powerful in Blender as it is,
but with this new feature, if it was texture paint, WOW ... productivity as its best :)
The easy, on-the-fly rotation / scaling / color adjustment of the texture is fantastic!
It could be useful to compare / merge with Campbell's new re-projection feature, which is texture painting
http://durian.blender.org/videos/image-re-projection/
That is awesome!
Drool, everywhere
Just spilt coffee all down my shirt while watching video and drinking at the same time.
Warning, don't watch video while drinking coffee!!!
IT SEEMS THAT IT IS ONLY VERTEX COLOR,
I hope that the front end system could be ported to texture paint mode!
Thanks Nicolas!
wow! tremendous!
i've been taking a look at some of the other videos for sculpting and it's amazing how robust the sculpting and painting tools in blender have become....
i'd be interested to see if in terms of pure poly count, if blender's toppled or competitive with mudbox yet....
anyway, awesome development that seems to continue without pause and all in a package that is completely FREE.
awesome stuff.
rock on.
jin
oh my god!!
this is a killer feature! just a little bit fear about the CTRL+Z fnction, sometimes give me problems.
thankyou!
drooling
W-O-W !
Seems very straight forward! I hope it really is!
Looks fantastic when can we get our grubby mits on it?
like zbrush
blender go to toooooooooooooooooooop
Wow...amazing...i want to play with...excellent !
What The Fun!
it's only vertex color :/
That is to say we have to subdivide the mesh massively to have a pleasant resolution.
Ui is seams great, I hope it can be used for texture paint.
@steren - if you can subdivide enough, vertex colors is great and can be better than texels. that's why vertex colors is at all viable these days and not just a remnant from nintendo 64 and playstation 1 days - in zbrush, you can easily subidivide to very large vertex counts (tens of millions on even modest computers) so that it gives you more detail per given area than a reasonable image map size you would have tried using. if you can subdivide to high enough of a level and still be able to work productively, it is not in any way inferior to painting pixels and in fact can be better in that you don't at all have to worry about uv maps until later if at all.
That is super cool, I can't wait to try it! 2.54beta? :)
Very nice! Love the adjusting on the fly of the decal. This would actually give Blender some massive flexibility by having two seperate painting modes. The normal texture painting onto bitmaps and this new vpaint/polypaint mode would both have their respective strengths. Would be great to be convert the vpaint to a texture at a click.
The real question is how many tools/brushes will be common to both toolsets. Particularly pertinent considering the current ongoing texture painting GSOC project. Also, at some stage some fine dev is bound to get interested in implementing Ptex in Blender, and we will be in texturing heaven =)
Wow!
Very good tool!
Thanks
Ruediger
/me drools.
Nice feature,but the wait hurt!
That is really cool...
I can see myself saving lots if time with this!
thank you guys for being so clever.
ih
very good , i have been working for 3 years.
thank so much for your work and i believe your work on blender.
it is second to non.
thank your again.
Holy cow!!! Man thats amazing.
This will make my life more easier:)
Thanks Nicholas!
Mr Nicholas, the guys said it before but an you are a genius! Thats gonna change my life. Normal mapping, diffuse mapping. Man Blender 2.6 is gonna change the 3D world!
Incredible! Amazing! GodLike :)
awww vertex paint :/ but Fantastic!!!thanks for sharing nico :)
Mr Slave: Jesus Christ!..
That really is awesome, thankyou so much for this! <3
Holy shit , that is freaking awesome ! It could be such a useful feature !
Is this going in the final Blender 2.5 release?
Best tool ever, i really like it on other softwares!!! :)
Incredible! I just NEED this option so bad :)
Thank you for developing it, and I hope that it will be included in blender soon!
Hey, I'm dying to use this feature! When will the code be clean?
PS: what's wrong with the sites date? We are living in 2011 not 2010!
@blender dude: nothing wrong, you're just reading an article that was posted last year ;-)
Hi, just wondering if this marvellous looking feature is still being considered?