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Blenderart Mag Issue #28 now available

13

The latest issue of Blenderart Magazine focuses on Blender 2.5.

Sandra Gilbert writes:

Welcome to Issue #28, “Blender 2.5+”

Blender 2.5 has been out and fairly stable for a while now, so in this issue we have a little fun with Blender 2.5 as we “kick the wheels” so to speak.

So grab your copy today.

Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.

Table of Contents:

  • Creating 3D contents using Blender 2.5
  • I Love My Bubble
  • Up to Speed
  • Blender 2.49 Scripting
  • High resolution rendering @speed of the light
  • And Lot More...

Blenderart Magazine Mirrors, Torrents and Online links can be found at:

www.blenderart.org

13 Comments

  1. I hope my article about Stereoscopic content in Blender will help you a lot !

    There is just an error about my nickname : CoyHot ... and no Coyhoyt ... but that's not important.

    Apparently, some articles are missing : "High resolution rendering @ speed of the light" .... where is it ?

    Title is really interesting ... i'd like to read it ... ;o)

    Cheers ... ;o)

    François "CoyHot" Grassard
    Website : http://www.coyhot.com
    Blog : http://coyhot.blogspot.com
    Mail : [email protected]

  2. Very interesting issue, and great article about stereoscopy.

    I only noticed a missing detail : In stereoscopic shooting, there is a rule named "rule of 1/30" :

    While the average value of IPD for a human is 63mm, the IPD used for shooting 3D photos (with two cameras) is generally variable and is chosen accordingly to the distance separating the camera front lens from the first plane containing the first object in focus.

    The ratio used to define the IPD is usually 1/30 of this distance.

    The 3D effect decreases with the distance, and objects far from the camera doesn't show relief. For some applications, the IPD has to be increased a lot. In scientific applications like stereo astronomy, the IPD can be as wide as hundreds or even thousands kilometers : in this cases the same part of the sky is filmed from two different observatories set in distant locations.

    On the opposite, very small IPD in the range of millimeters can be used for stereomacrography, allowing to shoot in 3D very small objects.

    Note that using an IPD larger than 63mm when shooting landscapes leads to an effect named "Effet de maquette" (in French) that could be translated by "Mockup effect" or "Scale model effect", leading to the illusion that the landscape is made of successive planes in depth direction, like a diorama. Objects at average distance also seems to be smaller that they are actually.

  3. Thank you for your feedback Roubal !

    As i said in the article, there so many parameters to take in account when you want to work in 3D. I only describe a few of them. My article take already 22 pages and it took about a month to write it ... ;o)

    But i wrote this article to generate feedback like yours, to make people talking about that subject and giving more and more details !

    So, thank you very much Roubal ! And if anybody want to bring more precisions, let's go ! ;o)

    That will be propably usefull for devs if they want to write new features about Stereoscopic rendering.

    Cheers.

  4. Yes, website is down, only mirrors work. I found one just googling for "Blenderart Magazine 28 mirror", it's the one at walkercreations.org, "blender" page.

  5. aws357: a "Call for Content" is not a release. they are asking for people to make/send in content. It'll be like a month or two or three before it is released.

    "Call for Content Blenderart Magazine #29"

  6. the article about 3d was absolutely brilliant! I thought I knew a lot about 3d, but I still learned so much new stuff from it.

  7. Francois, +1 on what marijn said. It was very timely too as I had been experimenting for a few days before the magazine came out on side by side 3d animations where you have to screw up your eyes to pull the two images into one.

    I have become good at getting my eyes to align the images but some people I have shown my work to have not been able to do it. It is much like the magic 3d eye pictures, you need to learn how. I think with some of the insights you have given me I should be able to make my animations easier to "lock on" to.

    Anyway, thanks and I look forward to trying your camera rig and method of rendering both left and right at once.

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