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"Animation etudes" (Animation Studies)

10

MultikPultik writes:

"All grEetings!"

I present to your attention a set created by me of animations inspired by animators like Jason Ryan, Richard Williams...

Programs:

  • Blender 2.49 and 2.5
  • Video Pad Video Editor

Rigs:

  • ManCandy
  • Pantin
  • FlourSack

As music underneath the choice has fallen on music from a cartoon film "Mulan" - Jerry Goldsmith_Mulan's decision.

I hope to you it was pleasant...

Forgive for English(((((

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

10 Comments

  1. Well, mancandy walkcycle is very stiff in his spine. He's like a giraffe, and like a giraffe counterbalance his movement with the neck, so should mancandy counterbalance his stride with his spine. He looks like taffy, so animate him like taffy. The closest relative of mancandy that I can think of is "the man with the boulder hat" from the Robinsons.

    Another crit: although you make good use of slow in and slow outs, you should really use favoring (see free keith lango tutorial about favors) in your movements. Like the scene of mancandy on a ball on a ramp, the ball's movement is symetrical. For added comic effect try favoring the fall (compress the keys in the falling bit).

  2. not bad i guess but you need to convince your audience that the animated objects have weight.
    for instance, the bouncing ball should "float" a little more in the air and fall faster.
    i thought the mancandy jumping and then him running were the best ones (although his arms are flailing like crazy! =p)

    anyway check out this free webinar on animationmentor:
    http://www.animationmentor.com/webinar/replay/2010-timing-and-spacing-in-animation-explained.html
    it's by two pixar animators, and i think is really worth watching through the whole hour of it (if you're not an experienced animator yet).

    in light of all this critique which i hope helps: way to be! you've done more animation practice than i have so far

  3. MultikPultik on

    Actually it is very pleasant that work have added in this ?????. It is pleasant what to be pleasant.

    ... Well it not absolutely a portfolio, and we will tell so, performance of lessons (etudes) to raise the level for performance small, but cheerful cartoon films. I hope in the near future at me to appear still that or to you to show.

    P.S. In last etude the scene from my video-card "With the Valentine's day" is shown:
    http://www.youtube.com/watch?v=pYA84xsxSBg&feature=channel

    I Badly English know (((((

  4. Mancandy running ? Elbows go very strange. I think you got issues with the elbow's IK tracker. I guess for that it would have been lot better to use FK.

    Animation is so so.

  5. Steve Cameron on

    Some nice stuff there. One thing that I really noticed was that ManCandy's feet are pointing down towards the ground on the extremes in the walk and run cycle. Really the feet and toes should be pointing towards the sky just before impact. Also the bouncing ball is defying gravity because it always reaches the same height, but in reality the bounce would be lower each time. Good effort. It might be worth your while getting a book like Richard Williams "Animation Survival Kit". It covers all aspects of animation.

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