The weekly update from the heart of the Blender Development community.
1) Current Projects
Lukas Tönne requested a branch for his physics work
Ton noted that for the Durian they would do a "post-mortem" with the artists, to clearly document the shortcomings they felt were blocking us, and particle issues will be among the areas discussed. jahka + Lukas could talk with the Durian artists while they are here to get better first hand knowldege of the issues.
GSOC
Ton mentioned that he would like to see GSoC coders hanging around irc a bit more often - so for those of you GSoCers who are not regularly visiting the Blender channel, please consider doing so.
Also it was noted that meeting times are especially good for finding various members of the team if you have questions/need help.
Here are the weekly status reports from the students:
- Konrad Wilhelm Kleine - Paint Tools upgrade
- Nick Samarin - Recast and Detour (Pathfindind and AI for GE)
- Rohith B.V. - Quad Dominant Remeshing
- Joerg Mueller - GE API improvements
- Leif Andersen - Testing framework
- Mitchell Stokes - GLSL shader improvements
- Jason Wilkins - Sculpting Brushes improvements
- Nicholas Bishop - Multires Improvements
- Mike Erwin - Input Device improvements
- Joshua Leung - Physics tools
3) 2.5x
Tom reports that on the sculpting front - all tools are finally usable! and hopefully ready for review midweek If the install stuff is settled, we're ready for beta and then we can go with double energy back to bugs Plan is to check again next weekend and if all goes well then define beta build in that week
Tom noted that if at all possible he would like workflow for paint texturing fixed before release currently it takes about 30 steps to setup and begin texturing, with almost garunteed mistake. Which could be turned into a 2-4 step process with little chance of error. Ton asked that Tom make a document describing the current process and how he would recommend things be simplified.
4) Durian
Things still progress nicely, the coding work is winding to an end which will allow more attention to be turned to pure bug fixing.
15 Comments
What about the B-mesh and its developer's involvement in Durian? Any chance we will see n-gons inside blender sooner than later?
screw ngons!!! I just want bevel and the bridge tool back :(
//What about the B-mesh and its developer’s involvement in Durian? Any chance we will see n-gons inside blender sooner than later?//
i'll gladly second that :)
@ tools: bevel and bridge is build on ngons :P
Hiya Guys
Did someone mention Bevel?
Not had a chance to check it out but you might want to look at this build:
http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1441
Specifically:
external add-ons
Bevel (add-on menu : View3D - EditMode - Specials)
Happy Blending.
Laters
Me too,
N-Gons and Bevel tool!! Where is the bevel tool in 2.5x?
There only seems to be the simple Bevel modifier, but I don't understand why that doesn't have a 'levels' control...
Yeah, painting in blender (2.5) has an ultra lame workflow indeed. Looking forward to see that stuff simplified and making more sense.
For example, if you paint in the 3d viewport, which no other viewports opened, you need to have an uv/image editor in order to undo or save the texture, which is lame.
@tools: dude, don't ever say 'screw n-gons' because that's one of the most important features blender could get... and it's due for years already. Seems you don't really know what you're talking about, as others mentioned.
Personally i am most worried about sugestion of marking render API unstable for 2.5. I hope this will not happen. IMO it would be a huge drawback not only for all the dev teams putting efforts in integration of external renderers but also for many users who are willing to use these renderers.
I'm not so interested in n-gons, per se, but the tools that are coming with the bmesh framework look great --based on the demos I've seen. But I think I heard at some point that bmesh will be after 2.5. Not sure, though.
I agree with Ton - too many steps for texturing.
BMesh isn't just ngons!! There's way more to it, and I can't wait until it is finished! :D
@FloridaJo I believe you mean Tom. :P
sounds nice :)
Simplifying the texture painting will be good.
When exactly ok, not EXACTLY.. More or less - when blender 2.5 will show up? Or at least its beta? Before siggraph? After? Nobody knows? ;)