Sculptris

Niko Kaupp  wrote:

“I think this program isn’t quite as usable as Blender’s sculpt tools or quite as fast as Zbrush but it certainly has something that I haven’t seen anywhere else. From the page: “This is a work-in-progress sculpting tool that I’ve been developing since early December 2009. Its main feature is dynamic mesh tesselation that will provide additional detail where necessary, without the user needing to worry about it.” Basically it means that there is no subdivisions to worry about and you can go for as wicked shape as you please without ever needing to worry about the vertices. Imagine starting with a ball, make a leg for it, make a feet, make the toes, then make one toe longer, then make a ball from it, make the ball have legs and arms… It’s limitless. Makes me want to have a automatic remesh button in the sculpt modifier in Blender.  Although I haven’t been able to import .obj files to it for proper testing, it’s definitely worth a look.”

Sculptris

Edit 05-19  Here are examples on Youtube

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