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BlenderGuru: Camera Mapping in Blender 2.5


Andrew Price writes:

Camera mapping is a clever technique that allows you to take a still image and convert it into 3d geometry for use in an animation. This powerful technique is used extensively by visual effects studios for feature films, commercials and television shows. It’s especially useful for faking helicopters flyovers because it costs just a fraction of the cost of hiring a real helicopter.

In this tutorial I am going to show you how to make this animation from scratch.

This is really, really nice work - I especially like the personal introduction that Andrew made. I wonder when he'll go pro?


About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Awesome, I used Peerless's tutorial for camera mapping in 2.4x a long time ago, it's really interesting how effectively it can work with some stills.

    There was a short piece to music which made heavy use of this method (using blender) which showed nicely the varyin results you can achieve with it.

  2. i use google sketchbook to get the proportions right when i have to model an object, but this looks interesting. it would be cool to drop sb in favor of blender :) no importing/exporting needed. also i feel more comfy in bl

  3. Nice work. Great tutorial. I'm looking into techniques for a bit of guerrilla film-making at the moment using open source software and this will be a useful technique for faking sets. I'm also concidering using it and a greenscreen with a bit of blur to fake depth of field to use as sets behind live action. Might turn out working quite well (fingers crossed)

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