Andrew Price writes:
Camera mapping is a clever technique that allows you to take a still image and convert it into 3d geometry for use in an animation. This powerful technique is used extensively by visual effects studios for feature films, commercials and television shows. It’s especially useful for faking helicopters flyovers because it costs just a fraction of the cost of hiring a real helicopter.
In this tutorial I am going to show you how to make this animation from scratch.
This is really, really nice work - I especially like the personal introduction that Andrew made. I wonder when he'll go pro?
Link
13 Comments
NICE!!!
This looks very good. I'll will take a look!!!
And a very small fraction of a cost of a real helicopter, to boot! Nice work, Andrew.
Awesome, I used Peerless's tutorial for camera mapping in 2.4x a long time ago, it's really interesting how effectively it can work with some stills.
There was a short piece to music which made heavy use of this method (using blender) which showed nicely the varyin results you can achieve with it.
i use google sketchbook to get the proportions right when i have to model an object, but this looks interesting. it would be cool to drop sb in favor of blender :) no importing/exporting needed. also i feel more comfy in bl
Here is a camera mapping I did in Blender a while ago:
http://vimeo.com/5818698
Looks interesting, think you can make stereoscopic images of single images too like this :)
Cool. Yeah I usually use project-from-view for the UVs and use that for projection mapping.
These projects had a lot of projection mapping:
http://www.virtualmatter.org/work/overhaul-underground.html
http://www.virtualmatter.org/work/pixl-tv-animation.html
I also used this while at Black Mountain Film co. where we did an entire 360 multi-projection stitching madness. Blender's projection painting really saved my butt on that one.
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Kevin
Nice work. Great tutorial. I'm looking into techniques for a bit of guerrilla film-making at the moment using open source software and this will be a useful technique for faking sets. I'm also concidering using it and a greenscreen with a bit of blur to fake depth of field to use as sets behind live action. Might turn out working quite well (fingers crossed)
see also http://wiki.blender.org/index.php/Doc:Tutorials/Textures/UV/Camera_Mapping
That is awesome! I can't wait for Blender 2.5!
Well done! Crystal clear as usual. Also see Colin Levy's tutorial which helped me out a long time ago: http://www.colinlevy.com/tuts/CameraMapping/CameraMapping.html
I'm trying to do one with this image and I can't seem to get it to line up with my objects, even though my camera is at the same focal length as the one that took the photo. I can't seem to tell where the ground plane is. It looks like it's sloped down from the camera.
http://www.flickr.com/photos/cayusa/514962731/
Going to try this one.