BlenderGuru: Camera Mapping in Blender 2.5

Andrew Price writes:

Camera mapping is a clever technique that allows you to take a still image and convert it into 3d geometry for use in an animation. This powerful technique is used extensively by visual effects studios for feature films, commercials and television shows. It’s especially useful for faking helicopters flyovers because it costs just a fraction of the cost of hiring a real helicopter.

In this tutorial I am going to show you how to make this animation from scratch.

This is really, really nice work – I especially like the personal introduction that Andrew made. I wonder when he’ll go pro?

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