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The Process Diary: Character Head Modeling

10

http://vimeo.com/10154914


Paul Caggegi wrote:

This month's installment of the Process Diary is up - character head modeling (part 1). I cover basic head modeling for a cartoon style head, building the features and then stitching together.

Cheers guys!

Paul C

Link

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

10 Comments

  1. 3dementia (reformed n00bie) on

    Paul, I have been watching since you started, and you need our thanks for sharing your process. You are an inspiration sir, and I felt it necessary to say....keep it up! You are definitely getting there!

  2. Poly by poly is so messy.
    I appreciate your input but I cannot stand Poly by poly modelling.
    Play with Quad, triangle and vertices this is definitly not my learning style as
    I am an impatient artist.

    Howerver I will buy your DVD has I am surely there will be lots to learn from.
    Will you be targetting 2.5 soon?

    Thank.

  3. Amazing tutorial good sir! You totally pulled a head out of your . . . uh . . bag of low-poly heads yeah thats it!
    ha ha jokes aside. This was really cool you modelled a head fast and simply I learned some techniques and I was inspired to model! And in the end thats what I like to think a tutorial is all about! I don't know if you know or not but ctrl+R will give you a loop cut much faster than k and while you still have that pink/purple line scroll up or down to increase or decrease the number of cuts. Cant wait till' the next installation have a great one!
    ~Kris Gray

    Edit:
    I wanted to comment on all of this poly to poly stuff
    I actually prefer poly to poly it really adds a level of detail and control while the model is being created while I don't think any method is better than another I do find poly by poly the most stimulating and fun.

    Last Edit I promise:
    3Dementia that is the coolest name Ever I hope you see this ha ha.

    Have a great day everyone.

  4. The feedback here is always so constructive!

    I'll admit: poly-to-poly is sometimes tedious, but it illustrates how the flow of the polys work for beginners. I will be doing two other head-modeling tutorials utilizing two other methods (one involving sculpting, the other involving building up from a sub-divided cube, which I always like, cos it's pretty quick) - possibly for the DVD but we'll see over the next few months how things progress.

    @pixNolve - perhaps not with this character, because 2.5 is still a little buggy and crashes on occasion, making my workflow a tad hard to document, but I am certainly considering it for the extra DVD content (ie: two other characters created from scratch using different techniques)

    @TheGrayK - cheers for the tip! will begin to try that from now on. Look out for that trick in the up-coming tutorials on refining the meshes (April-May)

    @To Animation Lover: linking lines (or edges) together to make a face is the same as linking two vertices to make an edge: hit the F key.

    @Everyone so far: The responses for a potential DVD release have been so positive. I am planning it out. These tutorials, while comprehensive, are going to be the tip of the iceberg. I really want to pack in something you feel worth a small fee (I can promise, it WILL be small!)

    Cheers,

    Paul C

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