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Blender developer meeting minutes, February 21, 2010

12

The weekly update.

Current Projects

  • Martin Poirier has fleshed out the docs on NetRender and it was moved to the 2.5 manual and would like them added to the release notes.
  • Campbell Barton added modal python operators see Wkey on lamps, next doing python opengl drawing. make it easy for interactive python tools again, object painting etc,
  • Benoit is working on adding memoryview support for image buffer which will allow image manipulation without memory copy.

2.51

  • A few showstopper bugs found after the alpha release, a few days fixing and we will release again.
  • The SVN revision to use will be sent to list when we are ready.

Durian

  • modeling 'sprint' went awesome! we'll post update on blog, 300 people attended :)
  • Brecht will do another week GI tests, Friday they should be able to define if this will work for Durian.
  • Campbell will start work on vfx stuff, smoke pots, fire and test netrender.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

12 Comments

  1. Uuuurrrraaaaa!!!!!
    Blender is getting really dangerous, it already got the best interface ever, and now(at last) is going to get GI!!!!!!!!!!!
    just freaking awesome!!!! poor autodesk should be crying!!! bu bu bu!
    blender/durian developers you are the best!!!
    but well you already knew that!
    Thanks a lot
    GBU!

  2. You guys are awesome!

    Just squash the damn bugs now because the alpha fails for me at pretty much everything :D
    Anyway, no going back to 2.49, since animation is not backward compatible and like the durian team said, it feels like stonage (since the 1st day I used 2.5).

  3. Showstopper bug was probably the phantom disappearing texture problem when saving 2.49b files in 2.5x.

    Can't imagine its a super hard bug to crush.

  4. That's what the community is waiting since..... really I don't know guys :)
    GI comes true, we are all with you Brecht, waiting for your hard development and first impressions!

  5. Bugs in the blender? I guess that's an extra-protein smoothie. I think I crashed into one of those big bugs when I tried to adjust user preferences.

    Seriously, I love these updates. Thanks for keeping us in the loop. I'm with @Dread Knight - 2.49 feels archaic now. I find myself using 2.5 more and more these days.

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