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Two LuxRender Tutorials

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real-camera-architectural-visualization-luxrender-07BlenderArchitect.com's Allan Brito takes another dive into LuxRender. He checks out the state of affairs for Blender 2.50 and explains how to adjust the light sensitivity of your camera.


First preview of the LuxRender exporter for Blender 2.50

One thing that I still didn't saw on any of the test build of Blender 2.50 was a preview of the exporter scripts, which we use to render scenes with LuxRender and YafaRay. A few days ago I was browsing through the LuxRender user forums when I saw a message from a developer, showing a preview of will might become the LuxRender exporter for Blender 3d 2.50.

Using real camera settings for architectural render in LuxRender

I was reading an interesting article last week, about the importance to know and use the camera settings of a renderer or 3d software to adjust the light of a scene. The tutorial was all written for adjustments on 3ds Max camera using Mental Ray, but immediately I realize that this could be a great subject for an article. This is the kind of subject that every architectural visualization artist should know how to deal with. I always say to my students that a background in photography will add a great value to all projects related to architecture. Besides, our job is to take snapshots of a virtual environment.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

8 Comments

  1. Great! I look forward to see Luxrender usable with Blender 2.5. There were some ideas to connect these two apps more closer, and I love this idea! Thanks for the camera tutorial!

  2. @Jonathan
    That's not constructive.

    What is constructive is pointing out that I was never able to build yafaray on Linux. It only offers a package for the latest more popular Linux distros and trying to get it compiled requires lots of weird dependencies plus featuring a non-usual build system: never got a clean compile and resolving the errors for the non-usual build system is not worth of my patience.

    Lux offers generic binaries and plus building it is a lot saner. So, I only have experience with it really out of modern open-source GI renderers.

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