MakeHuman updates

Abhishek Gupta wrote:

Just like the new upcoming Blender 2.50, MakeHuman is also going through huge changes. Some of the features to wet the appetite:

  1. new base mesh – new topology
  2. all quad face mesh
  3. hairs (already reported on BlenderNation) will sport collision detection
  4. export to blender with advance rig ( with fk/ik switch) including shape keys

MakeHuman is another open source software which needs full support from the community. Let’s hope the developers keeps up the good work

You’ll find further information on the MakeHuman blog.

Advertisement