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Model, UV, and Texture a Complete Manga Character

21

previewAn *extensive* video tutorial teaching you how to create your own Manga Character.

Karan Shah writes:

Creating a 3d character that is equipped to be animated is one of the most challenging things you can do in CG, and to make matters worse, it has always been equally challenging to find any comprehensive tutorials on the entire workflow. Well not any more! In this 7 video long, intermediate to advanced level tutorial series, professional Blender artist, Karan Shah, will walk you through the complete creation process of a ready to animate video game character. From modeling, to UVs and texturing, to adding the final mesh topology for deformation, this series is a must see for any Blender character artist!

Links

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

21 Comments

  1. se agradece un mil...
    wooo; los dejo porque quiero hacer el modelo :)
    veamos a ver que me sale XD
    gracias nuevamente por la nota...
    saludos...

  2. Manga Gothic Media on

    Heh hhehh, this is good, going to have to change the way I am approaching a lot of my movies now, which is a pretty good thing really

    Keep us up to date with the further chapters please

  3. it's not recomendable for a newcomer to follow this tutorial. It has good and usefull things, allright, but also have lots of bad topology habits.

    I recommend better the making of johnny Blender. Just search it in youtube. Also the work of paul caggegi (the process diary), and the cg cookie tutorials available.

    (just my opinion, off course)

    Wathever, the model look nice anyway.

  4. Topology is at times overrated.

    When a mesh is textured who is going to see your perfect topology?

    Any clean and simple topology is fine as long as it looks good with texture and it deforms well when animated.

    ;)

  5. Always love Karans tutorials, Very straight forward approach and cool results for blendernewbs like me !
    Appreciate the tutorials and linkage here:)

    Best wishes and happy halloween to the whole Blendernation!!!

  6. will this automatically be added to Blendernation Links? I hope so, because rigth now i don't have time to look into this tut. But this certainly looks very appealing to me :)
    happy halloween everyone. time to model some sweet undead chorpses now %)

  7. The link to the last part of the tut (Day 3) keeps returning 404 errors. I'm pretty sure its no biggie, and it'll be up in a bit, although its still a bit odd that the link to the apparently non existent page has been up for a day or two already.

  8. I have got all the vidoe's , but, Sorry if I seem a bit thick, but I can't seem to find the image for the background. I think its called "resource.jpg"

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