In his latest video, Paul Caggegi covers a number of tips including camera rigging and asset management.
Paul Caggegi wrote:
Hi Blender community. I've just completed a new video for the process diary. The subject is varied, but all parts factor in the creation of a set. I show you how to rig a targeted camera; create an asset library, and then link those assets as proxies into a master scene. Finally, I show you how, using the mirror and array modifiers, a scene can be quickly built up using just a few repeating assets.
Link
7 Comments
That was helpful
His vids are well produced and full of knowhow. Great resource!!
Excellent! [Again] Can't wait for the next edition :P
Absolutely awesome, and clear explanation at that, thanks. :)
That was totally helpful. Concise but clear. Can't wait for the next.
Great video, but I don't quite understand the need for all that complex rigging for the camera. Isn't it easier just to parent the camera to an empty, move/rotate the empty to the target, and use G > middle mouse click > drag to 'zoom' the camera?
Reaction - sure, you can do that with the camera, but this rig ads functionality, such as tracking an object independent of the camera. It's a three-bone control which I used on a fly-thru job and I gotta tell you: it made the job a heck of a lot easier when I had to track cartons moving along a conveyor!
This just goes to show there's no "wrong" way to do things. Also - having a few rigs (as I hope to show next month) for lighting, cameras, etc, REALLY helps when constructing scenes later on down the track, and to have a library of them just ads to your arsenal.