Do you need help with modeling and animating a human character? Then take a look at this generic tutorial on 'Articulation'.
The site focuses on how vertices of a character's mesh should move when body parts are animated. It demonstrates the importance of the placement of vertices, and the importance of retaining volume in animation.
Link
16 Comments
Ahhhhh good timing! My friend was looking for something like this and I was about to go mad Googling!
Thanks!
few links dont work
Interesting. One of my own main difficulties is with weight painting...
Thanks!
ROUBAL: while you're in weight paint press F for precision :)
Nice work, very good...
This is so helpful for what I'm doing in Blender right now, thanks a ton!
Bookmarked!
Very helpful information!
Some links are wrong, int this page " http://www.hippydrome.com/Modeling.html " in the part about the torso, exist two images that pointed to ...Torso Three Quarters... in " http://www.hippydrome.com/ModelingTorsoThreeQuarters.html "
Wow! I was looking for a tutorial like this for a long time, congratulations!
It seems like a Work In Progress to me. A good start but very incomplete yet.
Hahah sweet. This is very useful for me.
that site has very good information on it proves why keeping an eye on this legendary thread is important
http://forums.cgsociety.org/showthread.php?f=25&t=38469 links to the articulation site were posted months ago
@Loky : Good trick ! I didn't know. Wow, F makes faces visible during painting !Thank you for the information, I will try to remember that !o)
God it appeared here. I had found it a long, long time ago. High poly though, don't you think? PigBrain (http://www.pig-brain.com/tutorials.htm) has a similar article but with less polygons. Primarily for game characters. Maybe someone would find it helpful?
This is a great resources.... many thanks